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General Tabletop Discussion
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Should There Be More Multiclassed Feats?
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<blockquote data-quote="Li Shenron" data-source="post: 2871553" data-attributes="member: 1465"><p>I agree with all whole post, CRGreathouse.</p><p></p><p></p><p></p><p>One more thing that bothers me is this general attitude of "fixing a problem" by using something in the rules which has nothing to do with the problem itself. To someone it may seem brilliant, but for my taste it sucks. It reminds me of those business accounting tricks, thanks to which a company can "dope" its balance and turn from negative to positive. But the trick doesn't solve the problem, it only creates the illusion of a solution (or worse, it could just delay & accrue the effects to next year's balance). And yet those who can make those tricks are praised as brilliant economists...</p><p></p><p>What does it mean in D&D terms? Almost everyone agrees that it is unfair that a certain class combo is forbidden, or that it stacks badly and results in a weak character. You "fix" that by spending feats... so you end up with a feat less, and again you're weaker. Maybe you add another benefit to the feat so that you're not weaker. Still you need to take that benefit even if you would rather have something else. It would be much much easier to just add a straight fix for a weak combo in the PHB or PHB2. No need to use a totally unrelated mechanic (feats). Fix the hole where the hole is. You want to be a Sorcerer/Monk? You can provide a variant rule in the PHB2 (variant only because it isn't in the PHB1) which says that when combining Sorcerer with another classes you get this and that, etc...</p><p></p><p></p><p></p><p>Yes, this is the kind of solutions that I mean. They address the problem itself, not try a workaround. Think of having a problem in your house, like a window frame is broken: you go and fix that window, you don't tear down a piece of door or fireplace and borrow it to fix the window <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Otherwise, after doing that for a few problem your house looks like junk and you wish to build a new one from scratch (incidentally, this could be where these fixing attitude may lead D&D 3.x to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2871553, member: 1465"] I agree with all whole post, CRGreathouse. One more thing that bothers me is this general attitude of "fixing a problem" by using something in the rules which has nothing to do with the problem itself. To someone it may seem brilliant, but for my taste it sucks. It reminds me of those business accounting tricks, thanks to which a company can "dope" its balance and turn from negative to positive. But the trick doesn't solve the problem, it only creates the illusion of a solution (or worse, it could just delay & accrue the effects to next year's balance). And yet those who can make those tricks are praised as brilliant economists... What does it mean in D&D terms? Almost everyone agrees that it is unfair that a certain class combo is forbidden, or that it stacks badly and results in a weak character. You "fix" that by spending feats... so you end up with a feat less, and again you're weaker. Maybe you add another benefit to the feat so that you're not weaker. Still you need to take that benefit even if you would rather have something else. It would be much much easier to just add a straight fix for a weak combo in the PHB or PHB2. No need to use a totally unrelated mechanic (feats). Fix the hole where the hole is. You want to be a Sorcerer/Monk? You can provide a variant rule in the PHB2 (variant only because it isn't in the PHB1) which says that when combining Sorcerer with another classes you get this and that, etc... Yes, this is the kind of solutions that I mean. They address the problem itself, not try a workaround. Think of having a problem in your house, like a window frame is broken: you go and fix that window, you don't tear down a piece of door or fireplace and borrow it to fix the window :heh: Otherwise, after doing that for a few problem your house looks like junk and you wish to build a new one from scratch (incidentally, this could be where these fixing attitude may lead D&D 3.x to ;) ). [/QUOTE]
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