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Should there be Repercussions for This? (opinions wanted)
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<blockquote data-quote="ejja_1" data-source="post: 1164479" data-attributes="member: 7880"><p>Im with Hjorimir, not all problems can be solved with a suitable application of violence.(no matter what the t-shirt says...)</p><p>Thats why there is a Diplomacy skill, and a little attribute called Charisma. If you must act vilolently for a solution, then subdual damage would have worked just as well. It would break the clerics concentration, thus canceling most spells she would be casting.</p><p>A lot of players see the Paladin as a righteous warrior, that can do whatever he/she wants as long as it's in the name of thier diety.</p><p>And while thats fine for some peoples campaigns, it doesnt quite work for mine. The Paladin in my game is the Character that tries to solve things in a non violent way at first, using brute force only when no other alternative is available. Hence the Lawfull good status, chaotic good would be a better fit if your looking to justify the violence. A Chaotic Good character can justify using violence to accomplish the greater good, as for them the ends justify the means. But thats the funny thing about Paladins, their Lawful Good to a fault.</p><p>Not many people can play a Lawfull Good character or the Paladin, it requires forthought on the behalf of the player and a good set of judgement skills as to when what level of force is appropriate.</p><p>Most either play the character as what most refer to as Lawful Stupid, or the above where they justify everything they do as in the name of thier god.</p><p>In my game neither is the correct form.</p></blockquote><p></p>
[QUOTE="ejja_1, post: 1164479, member: 7880"] Im with Hjorimir, not all problems can be solved with a suitable application of violence.(no matter what the t-shirt says...) Thats why there is a Diplomacy skill, and a little attribute called Charisma. If you must act vilolently for a solution, then subdual damage would have worked just as well. It would break the clerics concentration, thus canceling most spells she would be casting. A lot of players see the Paladin as a righteous warrior, that can do whatever he/she wants as long as it's in the name of thier diety. And while thats fine for some peoples campaigns, it doesnt quite work for mine. The Paladin in my game is the Character that tries to solve things in a non violent way at first, using brute force only when no other alternative is available. Hence the Lawfull good status, chaotic good would be a better fit if your looking to justify the violence. A Chaotic Good character can justify using violence to accomplish the greater good, as for them the ends justify the means. But thats the funny thing about Paladins, their Lawful Good to a fault. Not many people can play a Lawfull Good character or the Paladin, it requires forthought on the behalf of the player and a good set of judgement skills as to when what level of force is appropriate. Most either play the character as what most refer to as Lawful Stupid, or the above where they justify everything they do as in the name of thier god. In my game neither is the correct form. [/QUOTE]
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