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General Tabletop Discussion
*Pathfinder & Starfinder
Should there be special rules for subduing dragons?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5937015" data-attributes="member: 54877"><p>You needed an option stronger than "No". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>No special mechanics for how to handle highly esoteric cases. Just Say No! </p><p> </p><p>Now, having general rules that will be applicable in a lot of special situations? Sure. The playtest is already halfway there with its rule on allowing a creature to choose to do non-lethal hit point damage (largely lifted from 4E). All you need on top of that is some general rules about how a creature might react if you knock it silly and take it prisoner when you could have killed it. Morale could certainly be a part of that.</p><p> </p><p>If dragons have anything specific, it shouldn't be in the rules themselves, but features in their listing that controls how they react to those more general rules. Perhaps dragons are mostly smart but not wise, and this affects their reaction to being "captured." Or maybe they are wise, and this has a different effect. Or they have some kind of trait or other feature that makes them emulate the effect that the AD&D rules were aiming for, which was near as I could tell, dragons are hard to capture, but honor-bound to accept the results for awhile if you pull it off. That's all fine.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5937015, member: 54877"] You needed an option stronger than "No". ;) No special mechanics for how to handle highly esoteric cases. Just Say No! Now, having general rules that will be applicable in a lot of special situations? Sure. The playtest is already halfway there with its rule on allowing a creature to choose to do non-lethal hit point damage (largely lifted from 4E). All you need on top of that is some general rules about how a creature might react if you knock it silly and take it prisoner when you could have killed it. Morale could certainly be a part of that. If dragons have anything specific, it shouldn't be in the rules themselves, but features in their listing that controls how they react to those more general rules. Perhaps dragons are mostly smart but not wise, and this affects their reaction to being "captured." Or maybe they are wise, and this has a different effect. Or they have some kind of trait or other feature that makes them emulate the effect that the AD&D rules were aiming for, which was near as I could tell, dragons are hard to capture, but honor-bound to accept the results for awhile if you pull it off. That's all fine. [/QUOTE]
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Should there be special rules for subduing dragons?
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