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General Tabletop Discussion
*Dungeons & Dragons
Should there be Subclasses that replace something from the Base Class?
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<blockquote data-quote="shadowoflameth" data-source="post: 7487202" data-attributes="member: 62336"><p>I tend to think not. The levels where characters get something outside their specialty are meant to be things that all members of that class or all characters get. It makes more sense to me to change up the specialty because customizing the characters focus is what those are for. There could be other specialties for example like the Oathbreaker which replaces another specialties abilities with it's own. Say for your bard, for example if he gains a familiar he trades his specialty for one that gets bonuses when his familiar sings along with him, or even a feat that does something like that. Say for another example Duet specialist Requires a familiar. You add twice your proficiency to performance checks when your familiar sings with you, or for a fighter Weapon specialist Requires the character has at least one Maneuver die and knows at least one maneuver. The character gains advantage on attacks when using a maneuver with that particular weapon.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 7487202, member: 62336"] I tend to think not. The levels where characters get something outside their specialty are meant to be things that all members of that class or all characters get. It makes more sense to me to change up the specialty because customizing the characters focus is what those are for. There could be other specialties for example like the Oathbreaker which replaces another specialties abilities with it's own. Say for your bard, for example if he gains a familiar he trades his specialty for one that gets bonuses when his familiar sings along with him, or even a feat that does something like that. Say for another example Duet specialist Requires a familiar. You add twice your proficiency to performance checks when your familiar sings with you, or for a fighter Weapon specialist Requires the character has at least one Maneuver die and knows at least one maneuver. The character gains advantage on attacks when using a maneuver with that particular weapon. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should there be Subclasses that replace something from the Base Class?
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