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Community
General Tabletop Discussion
*Dungeons & Dragons
Should there be Subclasses that replace something from the Base Class?
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<blockquote data-quote="Blue" data-source="post: 7487390" data-attributes="member: 20564"><p>The UA revised ranger covers what the official staff think n this, though not necessarily in a polished final form sort of way.</p><p></p><p>The original PHB ranger gained extra attack at 5th level as part of the core class. Like all of the other classes+subclasses in the PHB, nothing was ever removed from the core class.</p><p></p><p>The revised ranger had a subclass that they did not want to have extra attack. To do that, they redesigned the core class so it no longer had extra attack at all, but did have a subclass feature at 5th. Then, for all of the other subclasses, the subclass granted extra attack in that slot.</p><p></p><p>So it seems fairly clear that Wizards would only want subclasses to add to the base class, never take away. They would rather redesign a base class to give less and then grant repetitive features to multiple subclasses. And with that in mibnd, you can find the same in the PHB in regards to the armor and weapon proficiencies of the cleric domains. They give the core class the minimum, and then add on for the ones that should be more.</p><p></p><p>n conclusion, everything we see from Wizards follows the pattern of subclasses only add to core classes, with several examples where it could go the other way including a UA where they had to go out of their way (stripping Extra attack from the core class) to make it so.</p></blockquote><p></p>
[QUOTE="Blue, post: 7487390, member: 20564"] The UA revised ranger covers what the official staff think n this, though not necessarily in a polished final form sort of way. The original PHB ranger gained extra attack at 5th level as part of the core class. Like all of the other classes+subclasses in the PHB, nothing was ever removed from the core class. The revised ranger had a subclass that they did not want to have extra attack. To do that, they redesigned the core class so it no longer had extra attack at all, but did have a subclass feature at 5th. Then, for all of the other subclasses, the subclass granted extra attack in that slot. So it seems fairly clear that Wizards would only want subclasses to add to the base class, never take away. They would rather redesign a base class to give less and then grant repetitive features to multiple subclasses. And with that in mibnd, you can find the same in the PHB in regards to the armor and weapon proficiencies of the cleric domains. They give the core class the minimum, and then add on for the ones that should be more. n conclusion, everything we see from Wizards follows the pattern of subclasses only add to core classes, with several examples where it could go the other way including a UA where they had to go out of their way (stripping Extra attack from the core class) to make it so. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should there be Subclasses that replace something from the Base Class?
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