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General Tabletop Discussion
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Should there be variable recovery with a long rest?
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<blockquote data-quote="mellored" data-source="post: 8882832" data-attributes="member: 6801209"><p>For example</p><p></p><p><strong>Terrible rest</strong>: you regain half your hit dice, 1/4 your spell slots, and 1/4 of any other ability that recharges on a long rest, and gain 1 level of exhaustion.</p><p>examples: you where attacked multiple times in the middle of the night, the smoke of the volcano makes it hard to breathe, hail is pounding your bed roll, no food or water to drink, maddening dreams haunt this crypt, trying to sleep on a horse while traveling.</p><p></p><p><strong>Uncomfortable rest</strong>: you regain all your hit dice (spend any remaining ones first), 1/2 your spell slots, and 1/2 of any other ability that recharges on a long rest.</p><p>Example: you where attacked in the middle of the night, the ground is wet and your food is soggy, the place gives off a creepy and hostile vibe, your equipment is damaged and you can only make makeshift repairs, trying to sleep in a carriage while traveling.</p><p></p><p><strong>Comfortable rest: </strong>regain all your hit points, hit dice, spell slots, and 1 level of exhaustion.</p><p>Examples: a simple inn and a cup of mead, a cottage on the side of the road, a quiet and warm night in a peaceful clearing, a ranger who knows how to make a quick shelter and what leaves make the best bed, leomunds tiny hut.</p><p></p><p><strong>Luxury rest</strong>: as comfortable rest, restore 3 levels of exhaustion, and gain temporary hit points equal to your level.</p><p>Examples: a banquet followed by a hot bath and comfortable bed, servants who can mend your clothes and repair equipment, a holy sanctuary where you feel at peace, Mordenkainen's magnificent mansion.</p><p></p><p>This might also be a chart, use survival skill, or other stuff stuff.</p><p></p><p>I.e. Regain hit dice equal you half your survival roll. Or roll a DC depends on conditions.</p></blockquote><p></p>
[QUOTE="mellored, post: 8882832, member: 6801209"] For example [B]Terrible rest[/B]: you regain half your hit dice, 1/4 your spell slots, and 1/4 of any other ability that recharges on a long rest, and gain 1 level of exhaustion. examples: you where attacked multiple times in the middle of the night, the smoke of the volcano makes it hard to breathe, hail is pounding your bed roll, no food or water to drink, maddening dreams haunt this crypt, trying to sleep on a horse while traveling. [B]Uncomfortable rest[/B]: you regain all your hit dice (spend any remaining ones first), 1/2 your spell slots, and 1/2 of any other ability that recharges on a long rest. Example: you where attacked in the middle of the night, the ground is wet and your food is soggy, the place gives off a creepy and hostile vibe, your equipment is damaged and you can only make makeshift repairs, trying to sleep in a carriage while traveling. [B]Comfortable rest: [/B]regain all your hit points, hit dice, spell slots, and 1 level of exhaustion. Examples: a simple inn and a cup of mead, a cottage on the side of the road, a quiet and warm night in a peaceful clearing, a ranger who knows how to make a quick shelter and what leaves make the best bed, leomunds tiny hut. [B]Luxury rest[/B]: as comfortable rest, restore 3 levels of exhaustion, and gain temporary hit points equal to your level. Examples: a banquet followed by a hot bath and comfortable bed, servants who can mend your clothes and repair equipment, a holy sanctuary where you feel at peace, Mordenkainen's magnificent mansion. This might also be a chart, use survival skill, or other stuff stuff. I.e. Regain hit dice equal you half your survival roll. Or roll a DC depends on conditions. [/QUOTE]
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Should there be variable recovery with a long rest?
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