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Community
General Tabletop Discussion
*Dungeons & Dragons
Should there be variable recovery with a long rest?
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<blockquote data-quote="tetrasodium" data-source="post: 8883301" data-attributes="member: 93670"><p>In editions where the natural healing was low enough that players often forget what it was & needed to look it up when they were forced into using it instead of a handwave & nobody really cared if they got the 1/2/3/4hp of recovery right or not spell slots tended to be used quite a bit towards recovery. You could do something like an improved version of arcane/nature's recovery but doing that results in the healers just saying "hell no we are going back to town for a week or whatever, I reject your plan because it makes me into luggage."</p><p></p><p>The way to disincentivize resting just to recover spell slots is by recognizing the damage concentration on basically every buff does and admit "if we did that then these buffs would expire even though we have a few hours left on them" was a positive influence on the game,</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8883301, member: 93670"] In editions where the natural healing was low enough that players often forget what it was & needed to look it up when they were forced into using it instead of a handwave & nobody really cared if they got the 1/2/3/4hp of recovery right or not spell slots tended to be used quite a bit towards recovery. You could do something like an improved version of arcane/nature's recovery but doing that results in the healers just saying "hell no we are going back to town for a week or whatever, I reject your plan because it makes me into luggage." The way to disincentivize resting just to recover spell slots is by recognizing the damage concentration on basically every buff does and admit "if we did that then these buffs would expire even though we have a few hours left on them" was a positive influence on the game, [/QUOTE]
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Community
General Tabletop Discussion
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Should there be variable recovery with a long rest?
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