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Should there just be one sort of elf?
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<blockquote data-quote="AFGNCAAP" data-source="post: 3735707" data-attributes="member: 871"><p>I think the subraces of core races should go. IMHO, they should have gone with racial class restrictions, % stats, stat maximums based on gender, max levels for demihumans, seperate XP charts, & the rest....</p><p></p><p>The concept of subraces, IMHO, was essentially retrofitting a race to work better with a particular class. In earlier editions, it's possible for a subrace to level in a class not normally allowed for the default race, or could achieve a higher max level in a class or two than other races. Its mechanical aspects and advantages had more to do with the race than any cultural issues.</p><p></p><p>Why play a normal elf barbarian when a Wild Elf would be so much better for it? Or a normal elf wizard when Grey Elves are perfect for wizards? Race choice primarily became an optimization of a class selection with the subraces.</p><p></p><p>Heck, I wouldn't be surprised if a d20 Star Wars fan wrote up a subrace of Wookiees that are more adept at using the Force compared to other Wookiees. Despite any backstory added, it'd effectively just be an option for folks who'd want to play a Wookiee Jedi without taking a hit to the stats that modify Force power use.</p><p></p><p>I think the racial feats idea would work fine for developing characters of different cultural backgrounds, if they work it that way. I agree that racial modifiers & traits should be biologically-based instead of culturally-based.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3735707, member: 871"] I think the subraces of core races should go. IMHO, they should have gone with racial class restrictions, % stats, stat maximums based on gender, max levels for demihumans, seperate XP charts, & the rest.... The concept of subraces, IMHO, was essentially retrofitting a race to work better with a particular class. In earlier editions, it's possible for a subrace to level in a class not normally allowed for the default race, or could achieve a higher max level in a class or two than other races. Its mechanical aspects and advantages had more to do with the race than any cultural issues. Why play a normal elf barbarian when a Wild Elf would be so much better for it? Or a normal elf wizard when Grey Elves are perfect for wizards? Race choice primarily became an optimization of a class selection with the subraces. Heck, I wouldn't be surprised if a d20 Star Wars fan wrote up a subrace of Wookiees that are more adept at using the Force compared to other Wookiees. Despite any backstory added, it'd effectively just be an option for folks who'd want to play a Wookiee Jedi without taking a hit to the stats that modify Force power use. I think the racial feats idea would work fine for developing characters of different cultural backgrounds, if they work it that way. I agree that racial modifiers & traits should be biologically-based instead of culturally-based. [/QUOTE]
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Should there just be one sort of elf?
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