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<blockquote data-quote="Nightson" data-source="post: 5564500" data-attributes="member: 61515"><p>This is a good article everyone should read</p><p></p><p><a href="http://www.giantitp.com/articles/tll307KmEm4H9k6efFP.html" target="_blank">Giant In the Playground Games</a></p><p></p><p></p><p>The player who wants the GM to include more treasure is probably pissed off about what the other player did but doesn't want to cause drama by going after the dwarf in game or out of game.</p><p></p><p>What you need to do is get the players together absent the dwarf's player and talk to them. They may be all for things like this happening, or this may be something bad enough to threaten to kick the dwarf's player out of the group for, it's going to vary from group to group.</p><p></p><p>Remember, the point is to have fun. If his behavior is negatively affecting everyone's fun then he needs to cut it out.</p><p></p><p>I've seen plenty of cases of this happening where one character chooses a concept that does not mesh, the GM just doesn't feel confident enough to tell them no, the character clashes, everyone else is unhappy but doesn't feel like they can kick him out of the group.</p><p></p><p>I have seriously seen this happen twice. </p><p></p><p>To use a actually very similar example from the game I was playing. We had a paladin in the level three party. The party needed access to magic for a player driven goal. The only source of magic in the town they were in was a lich. All of this is known. The party, reach the majority consensus to go and talk with the lich, the paladin didn't say anything. As soon as the party (again, level 3) reaches the lich's chambers, the paladin pulls out his sword and charges.</p><p></p><p>And I was floored, while the player had been clear upfront about his hatred for undead, I just didn't think it would manifest in such a suicidal and party harming way. I had the lich simply paralyze him with out of character mercy and the rest of the party thanked the lynch, and scurried off. None of the other players were happy with the paladin, in game and out of game, but it was the party so nothing came of it. And the paladin acted the same way again, and again, and finally on his fourth or so case of doing something likely to get the party killed, he quit after I the DM told him I wasn't going to let him do it.</p></blockquote><p></p>
[QUOTE="Nightson, post: 5564500, member: 61515"] This is a good article everyone should read [url=http://www.giantitp.com/articles/tll307KmEm4H9k6efFP.html]Giant In the Playground Games[/url] The player who wants the GM to include more treasure is probably pissed off about what the other player did but doesn't want to cause drama by going after the dwarf in game or out of game. What you need to do is get the players together absent the dwarf's player and talk to them. They may be all for things like this happening, or this may be something bad enough to threaten to kick the dwarf's player out of the group for, it's going to vary from group to group. Remember, the point is to have fun. If his behavior is negatively affecting everyone's fun then he needs to cut it out. I've seen plenty of cases of this happening where one character chooses a concept that does not mesh, the GM just doesn't feel confident enough to tell them no, the character clashes, everyone else is unhappy but doesn't feel like they can kick him out of the group. I have seriously seen this happen twice. To use a actually very similar example from the game I was playing. We had a paladin in the level three party. The party needed access to magic for a player driven goal. The only source of magic in the town they were in was a lich. All of this is known. The party, reach the majority consensus to go and talk with the lich, the paladin didn't say anything. As soon as the party (again, level 3) reaches the lich's chambers, the paladin pulls out his sword and charges. And I was floored, while the player had been clear upfront about his hatred for undead, I just didn't think it would manifest in such a suicidal and party harming way. I had the lich simply paralyze him with out of character mercy and the rest of the party thanked the lynch, and scurried off. None of the other players were happy with the paladin, in game and out of game, but it was the party so nothing came of it. And the paladin acted the same way again, and again, and finally on his fourth or so case of doing something likely to get the party killed, he quit after I the DM told him I wasn't going to let him do it. [/QUOTE]
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