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<blockquote data-quote="Blue" data-source="post: 5564583" data-attributes="member: 20564"><p>Applaud the DM for fun and interesting treasure.</p><p></p><p>Applaud the dwarf for sticking to his beliefs.</p><p></p><p>4e divorces treasure parcels from specific acts, instead tying them to levels. I've always seen that as a (needed) step away from "we kill it and take it's loot". You killt he bandits, you get a few treasure parcels. You scare them away so they never come back, you get a reward worth ... a few treasure parcels.</p><p></p><p>4e ties magic items and the magic item economy so tightly to characters that you can't mess with it too much before you need to adjust other things.</p><p></p><p>On the other hand, if player actions demand consequences, good and bad. If player choice is meaningless, why play?</p><p></p><p>So ... I'd make sure that the player choice was meanignful, in terms on not giving the party liquid cash. But I would replace the treasure parcels over the rest of the level. First big of that would probably give the dwarf a divine boon (DMG2: Alternate Rewards) from St. Cuthbert for following his beliefs instead of something that would line his own pockets but could glorify necromancy (even if all necromancy isn't bad). Maybe "Strength of Devotion: gain +2 to saves vs. charm and enchantment, and +2 to diplomacy and intimidate for goals aligned with St. Cuthbert. Take -2 to bluff."</p><p></p><p>The rest I would work out as we go along. Maybe contacts worth a significant discount (or a "I'll boost your item by +1") to those who can make good arcane/religion rolls to help others rediscover this lost necromantic art, etc.</p><p></p><p>It's tough - first priority would be to keep the dwarf's actions relevant. But 4e item economy is so tightly a part of game balance that it's hard to penalize the party several parcels worth because of one character's action.</p></blockquote><p></p>
[QUOTE="Blue, post: 5564583, member: 20564"] Applaud the DM for fun and interesting treasure. Applaud the dwarf for sticking to his beliefs. 4e divorces treasure parcels from specific acts, instead tying them to levels. I've always seen that as a (needed) step away from "we kill it and take it's loot". You killt he bandits, you get a few treasure parcels. You scare them away so they never come back, you get a reward worth ... a few treasure parcels. 4e ties magic items and the magic item economy so tightly to characters that you can't mess with it too much before you need to adjust other things. On the other hand, if player actions demand consequences, good and bad. If player choice is meaningless, why play? So ... I'd make sure that the player choice was meanignful, in terms on not giving the party liquid cash. But I would replace the treasure parcels over the rest of the level. First big of that would probably give the dwarf a divine boon (DMG2: Alternate Rewards) from St. Cuthbert for following his beliefs instead of something that would line his own pockets but could glorify necromancy (even if all necromancy isn't bad). Maybe "Strength of Devotion: gain +2 to saves vs. charm and enchantment, and +2 to diplomacy and intimidate for goals aligned with St. Cuthbert. Take -2 to bluff." The rest I would work out as we go along. Maybe contacts worth a significant discount (or a "I'll boost your item by +1") to those who can make good arcane/religion rolls to help others rediscover this lost necromantic art, etc. It's tough - first priority would be to keep the dwarf's actions relevant. But 4e item economy is so tightly a part of game balance that it's hard to penalize the party several parcels worth because of one character's action. [/QUOTE]
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