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<blockquote data-quote="Raven Crowking" data-source="post: 5571083" data-attributes="member: 18280"><p>This is it exactly.</p><p></p><p>Imagine that you were running a game using Ye Olde Framework. The players decide what they want to explore, plan which players/characters to bring (because in Ye Olde Framework, the GM runs multiple adventuring parties), and then a time for the expedition is negotiated with the GM. If more than one group wants the same potential game time, the GM usually goes with the larger group.</p><p></p><p>Now, imagine that jerk player again. Natural selection occurs. No one wants to invite him on expeditions. He must either change his behaviour, or play when the GM is willing, but no one else wants to....and in those circumstances, he disrupts no other players.</p><p></p><p>Natural selection can take place in Ye Current Weekly/Monthy/Whatever Group Model, too. It just takes a little more work. And the jerk player ends up with no game at all.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5571083, member: 18280"] This is it exactly. Imagine that you were running a game using Ye Olde Framework. The players decide what they want to explore, plan which players/characters to bring (because in Ye Olde Framework, the GM runs multiple adventuring parties), and then a time for the expedition is negotiated with the GM. If more than one group wants the same potential game time, the GM usually goes with the larger group. Now, imagine that jerk player again. Natural selection occurs. No one wants to invite him on expeditions. He must either change his behaviour, or play when the GM is willing, but no one else wants to....and in those circumstances, he disrupts no other players. Natural selection can take place in Ye Current Weekly/Monthy/Whatever Group Model, too. It just takes a little more work. And the jerk player ends up with no game at all. RC [/QUOTE]
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