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<blockquote data-quote="Hussar" data-source="post: 5571787" data-attributes="member: 22779"><p>I think the break down here is possibly one of expectations. Some players play in a PvP environment and some in PvE. If you have a mix of the two, things can get really sticky.</p><p></p><p>In a PvE game, player decisions are generally based on what is good for the group - after all, the baseline assumption is that it's the group vs the world. At the extreme, you don't attack other PC's, but also, any action you take should be filtered with the idea of looking at the consequences for the rest of the group. However, in a PvE game, because everyone should be working towards the good of the group, you don't generally remove any character from the group since that would weaken the group.</p><p></p><p>In a PvP game, it's everyone for himself. The player bases his decisions entirely on what he (or she) feels makes the most sense for that character. Now, in an entirely PvP group, those decisions could very well result in that character being removed from the group. And, because everyone is groovy with PvP, that should be okay.</p><p></p><p>Now, when you mix those two groups, it's oil and water. One player is assuming that his actions should be based on his own personal criteria and the other players are viewing his actions as to how they affect the group as a whole. This mixing of points of view leads to a very large disconnect in reactions because neither side really is speaking the same language.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5571787, member: 22779"] I think the break down here is possibly one of expectations. Some players play in a PvP environment and some in PvE. If you have a mix of the two, things can get really sticky. In a PvE game, player decisions are generally based on what is good for the group - after all, the baseline assumption is that it's the group vs the world. At the extreme, you don't attack other PC's, but also, any action you take should be filtered with the idea of looking at the consequences for the rest of the group. However, in a PvE game, because everyone should be working towards the good of the group, you don't generally remove any character from the group since that would weaken the group. In a PvP game, it's everyone for himself. The player bases his decisions entirely on what he (or she) feels makes the most sense for that character. Now, in an entirely PvP group, those decisions could very well result in that character being removed from the group. And, because everyone is groovy with PvP, that should be okay. Now, when you mix those two groups, it's oil and water. One player is assuming that his actions should be based on his own personal criteria and the other players are viewing his actions as to how they affect the group as a whole. This mixing of points of view leads to a very large disconnect in reactions because neither side really is speaking the same language. [/QUOTE]
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