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<blockquote data-quote="WHW4" data-source="post: 5572102" data-attributes="member: 63382"><p>I don't think the player is a jerk; I think his character is one.</p><p></p><p>I don't think they should kill him; I think they should wake up early at the next inn they stop at and leave him there.</p><p></p><p>I think the GM, in giving a Wisdom check, is essentially telling the player "Are you absolutely sure you wish to pursue this course of action?" without calling it a bad decision outright - which it was; because in a game where a group of people are all sitting down and trying to enjoy themselves, you should be mature enough as a player to make some role-playing concessions to allow that to happen. This is not YOUR story. This is everyone's story. Now if everyone enjoys that sort of thing, have at it, bro.</p><p></p><p>Otherwise, if you want RP that way then I suggest it be an ending for a character and a natural segue to bring in a new one.</p></blockquote><p></p>
[QUOTE="WHW4, post: 5572102, member: 63382"] I don't think the player is a jerk; I think his character is one. I don't think they should kill him; I think they should wake up early at the next inn they stop at and leave him there. I think the GM, in giving a Wisdom check, is essentially telling the player "Are you absolutely sure you wish to pursue this course of action?" without calling it a bad decision outright - which it was; because in a game where a group of people are all sitting down and trying to enjoy themselves, you should be mature enough as a player to make some role-playing concessions to allow that to happen. This is not YOUR story. This is everyone's story. Now if everyone enjoys that sort of thing, have at it, bro. Otherwise, if you want RP that way then I suggest it be an ending for a character and a natural segue to bring in a new one. [/QUOTE]
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