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<blockquote data-quote="billd91" data-source="post: 5572800" data-attributes="member: 3400"><p>I can say I haven't seen such a twisted view of railroading before. I'm really astonished that you suggest any GM-created world that doesn't involve PCs just being looters is fundamentally more of a railroad than one focused on looting. Is exploring a GM-created world with looting as a goal <strong>not</strong> a railroad and why, since that also is entirely GM-created and the rewards for any choice taken by the PCs are also determined by the GM, would that be the case? Is it because there's some sort of objective measure of success - aggregate GP-value looted? Frankly, the difference between the two games utterly escapes me as far as one being a railroad and the other not.</p><p></p><p>In all refereed games, the GM has considerable control over what counts as success with PC actions, including whether or not they find the loot in a mercenary/self-aggrandizement game. What matters is whether or not the players feel satisfied with their accomplishments and whether or not they've met the goals they've chosen. And if the choices they've made have consequences, great. That's what makes the choices they made meaningful. Honestly, if there were no consequences of making one choice over another, then the choices really don't matter much.</p></blockquote><p></p>
[QUOTE="billd91, post: 5572800, member: 3400"] I can say I haven't seen such a twisted view of railroading before. I'm really astonished that you suggest any GM-created world that doesn't involve PCs just being looters is fundamentally more of a railroad than one focused on looting. Is exploring a GM-created world with looting as a goal [b]not[/b] a railroad and why, since that also is entirely GM-created and the rewards for any choice taken by the PCs are also determined by the GM, would that be the case? Is it because there's some sort of objective measure of success - aggregate GP-value looted? Frankly, the difference between the two games utterly escapes me as far as one being a railroad and the other not. In all refereed games, the GM has considerable control over what counts as success with PC actions, including whether or not they find the loot in a mercenary/self-aggrandizement game. What matters is whether or not the players feel satisfied with their accomplishments and whether or not they've met the goals they've chosen. And if the choices they've made have consequences, great. That's what makes the choices they made meaningful. Honestly, if there were no consequences of making one choice over another, then the choices really don't matter much. [/QUOTE]
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