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<blockquote data-quote="GSHamster" data-source="post: 5572863" data-attributes="member: 20187"><p>I'm still parsing over the railroad parts of Pemerton's post, but I understand his point about the WIS-check. Perhaps a pair of examples would illustrate.</p><p></p><p>Say you're playing in a modern game featuring enemy Nazis who are using mystical black arts to further their agenda of conquest. Now, as part of the loot, your party finds a cache of non-magical Nazi memorabilia, which is nonetheless quite valuable. However, one of the PCs destroys the Nazi memorabilia, deeming it to be "evil".</p><p></p><p>This is a reasonable decision. A DM enforcing a WIS-check on that character to prevent destroying the memorabilia is--in a passive manner--overriding the player's ability to choose how her character reacts to situations. The player should determine her own character's morals and values, not the DM.</p><p></p><p>On the other hand, the DM may think that this situation is more like a character who hates the color red. Then, when presented with a <em>blue</em> statue, the player declares that she destroys the statue because it is red.</p><p></p><p>Does the DM have the right to override that decision as it makes zero sense? I honestly don't know. But imposing a WIS-check seems like the wrong solution in this case as well.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5572863, member: 20187"] I'm still parsing over the railroad parts of Pemerton's post, but I understand his point about the WIS-check. Perhaps a pair of examples would illustrate. Say you're playing in a modern game featuring enemy Nazis who are using mystical black arts to further their agenda of conquest. Now, as part of the loot, your party finds a cache of non-magical Nazi memorabilia, which is nonetheless quite valuable. However, one of the PCs destroys the Nazi memorabilia, deeming it to be "evil". This is a reasonable decision. A DM enforcing a WIS-check on that character to prevent destroying the memorabilia is--in a passive manner--overriding the player's ability to choose how her character reacts to situations. The player should determine her own character's morals and values, not the DM. On the other hand, the DM may think that this situation is more like a character who hates the color red. Then, when presented with a [i]blue[/i] statue, the player declares that she destroys the statue because it is red. Does the DM have the right to override that decision as it makes zero sense? I honestly don't know. But imposing a WIS-check seems like the wrong solution in this case as well. [/QUOTE]
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