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<blockquote data-quote="Elf Witch" data-source="post: 5574577" data-attributes="member: 9037"><p>I don't understand how you can play a game where you want to delve into moral dilemmas without some kind of guideline. If everything is ambiguous then there is no dilemma.</p><p></p><p>In DnD you have alignments but I also play Shadowrun where there are none but there are laws and violate enough of them it can go bad for you.</p><p></p><p>For example our group does not do wetworks nor do we use lethal force on corporate assets like wage mage's and their security forces when we are doing a run. We may be thieves for hire but we are not murderers.</p><p></p><p>Part of this reasoning is because we have several runners who are basically good guys who have been screwed by the system. But we also have some who really don't have any compunction about killing. They just realize that you are more likely to live longer if you don't totally piss off the big corporations, stealing information is one thing killing their people takes it to a whole new level.</p><p></p><p>In the Angel and elemental example it would depend on why the paladin took the the elemental side if he would face any kind of penalty. Paladins are allowed to work with evil for the greater good at least they are in my game.</p><p></p><p>It could be like in Supernatural where Dean takes on heaven to protect the human race. </p><p></p><p>When you choose to play a paladin or a cleric then you are choosing to take on extra responsibilities. The alignment matters more than say for a rogue. At leas this is how we play the game. As I have said before we lean more to role playing than roll playing.</p><p></p><p>I believe that gaming is cooperative not just between the players but also with the DM. Before I DM I talk to my players find out what kind of game they are interested in. If they wanted a game filled with moral ambiguity I would try to run that kind of game.</p><p></p><p>When we started the game we are playing right now the DM asked what we wanted and we discussed having a more gray world less black and white. So everyone sitting at the table agreed that we would not be playing your typical DnD game by the RAW.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5574577, member: 9037"] I don't understand how you can play a game where you want to delve into moral dilemmas without some kind of guideline. If everything is ambiguous then there is no dilemma. In DnD you have alignments but I also play Shadowrun where there are none but there are laws and violate enough of them it can go bad for you. For example our group does not do wetworks nor do we use lethal force on corporate assets like wage mage's and their security forces when we are doing a run. We may be thieves for hire but we are not murderers. Part of this reasoning is because we have several runners who are basically good guys who have been screwed by the system. But we also have some who really don't have any compunction about killing. They just realize that you are more likely to live longer if you don't totally piss off the big corporations, stealing information is one thing killing their people takes it to a whole new level. In the Angel and elemental example it would depend on why the paladin took the the elemental side if he would face any kind of penalty. Paladins are allowed to work with evil for the greater good at least they are in my game. It could be like in Supernatural where Dean takes on heaven to protect the human race. When you choose to play a paladin or a cleric then you are choosing to take on extra responsibilities. The alignment matters more than say for a rogue. At leas this is how we play the game. As I have said before we lean more to role playing than roll playing. I believe that gaming is cooperative not just between the players but also with the DM. Before I DM I talk to my players find out what kind of game they are interested in. If they wanted a game filled with moral ambiguity I would try to run that kind of game. When we started the game we are playing right now the DM asked what we wanted and we discussed having a more gray world less black and white. So everyone sitting at the table agreed that we would not be playing your typical DnD game by the RAW. [/QUOTE]
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