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<blockquote data-quote="Hussar" data-source="post: 5575696" data-attributes="member: 22779"><p>Then what do you call it when the DM specifies certain outcomes for specific actions? </p><p></p><p>Granted, this is a pretty mild form of railroading that most groups probably have zero problem with. But, when you've said, "If you do X, I will mechanically penalize you for it" then you've pretty much said, "Don't do X".</p><p></p><p></p><p></p><p>And there is zero wrong with that approach to play. I've played that way and will probably play that way again. It's fun. </p><p></p><p>The point that's being made here is that it's not the only way to play. Instead of the DM deciding what is good or evil, the group does. It's simply a different approach to gaming. </p><p></p><p>There is certainly no right or wrong fingers being pointed here. I've played both styles and enjoy both ways of playing.</p><p></p><p>Think about it this way. Is an Adventure Path a railroad? Some people say yes, some say no. It really depends on player expectations. If you expect to be able to do virtually anything in a given setting, then, sure, an AP is a railroad because your choices are constrained within a fixed framework. OTOH, if you accept the initial parameters of the AP, you can still have a great deal of freedom within that fixed framework and you probably don't consider it a railroad.</p><p></p><p>The same goes for this style of game. If you expect that your decisions and your actions will define the alignment of a given concept, then having that alignment dictated from the outset would be seen as railroading, for that style of game. OTOH, if you accept the initial parameters, then you wouldn't see it as the DM enforcing (or certainly strongly directing) a specific outcome.</p><p></p><p>---------</p><p></p><p>I do agree with Lost Soul that we've wandered very far afield and away from your initial premise Elf Witch. And, I also totally agree that D&D is NOT the system for the style of play that I'm talking about.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5575696, member: 22779"] Then what do you call it when the DM specifies certain outcomes for specific actions? Granted, this is a pretty mild form of railroading that most groups probably have zero problem with. But, when you've said, "If you do X, I will mechanically penalize you for it" then you've pretty much said, "Don't do X". And there is zero wrong with that approach to play. I've played that way and will probably play that way again. It's fun. The point that's being made here is that it's not the only way to play. Instead of the DM deciding what is good or evil, the group does. It's simply a different approach to gaming. There is certainly no right or wrong fingers being pointed here. I've played both styles and enjoy both ways of playing. Think about it this way. Is an Adventure Path a railroad? Some people say yes, some say no. It really depends on player expectations. If you expect to be able to do virtually anything in a given setting, then, sure, an AP is a railroad because your choices are constrained within a fixed framework. OTOH, if you accept the initial parameters of the AP, you can still have a great deal of freedom within that fixed framework and you probably don't consider it a railroad. The same goes for this style of game. If you expect that your decisions and your actions will define the alignment of a given concept, then having that alignment dictated from the outset would be seen as railroading, for that style of game. OTOH, if you accept the initial parameters, then you wouldn't see it as the DM enforcing (or certainly strongly directing) a specific outcome. --------- I do agree with Lost Soul that we've wandered very far afield and away from your initial premise Elf Witch. And, I also totally agree that D&D is NOT the system for the style of play that I'm talking about. [/QUOTE]
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