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<blockquote data-quote="Elf Witch" data-source="post: 5576517" data-attributes="member: 9037"><p>So basically your players PCs murdered and betrayed another PC and joined forces with an evil god. One PC even profited from this and in doing so freed some slaves while condemning everyone else to live under the rule of an evil god. There is an old saying that under Mussolini's thumb the trains ran on time.</p><p></p><p>Is that a fair description of what happened? </p><p></p><p>I have no issue if my players want to join forces with the bad guys. I will DM that I will even reward them and allow them to benefit from their actions if that is the type of game they want to play. I have run and played in campaigns where evil wins and the PCs are evil.</p><p></p><p>The thing is what your PCs did was evil there is no way around that. What I guess I object to is trying to say well no murdering a fellow party member and joining forces with an evil god to enslave your fellow man is somehow a not an evil act. Even if some good things come from it.</p><p></p><p>I think this should be something talked about out of game. Players and DMs deciding what type of campaign they are interested in. For example in my one campaign if your PC becomes evil then it becomes an NPC. This is something everybody decide because they wanted to play in a heroic game where all PCs were had good in their alignment. </p><p></p><p>I really dislike 4E and the whole wealth level being part of the character build instead of being in the DM hands and allowing the DM to decide what kind of power level game they want to run. </p><p></p><p>In the its a game and there is no right way or wrong way to play as long as everyone at your table is on the same page and having fun.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5576517, member: 9037"] So basically your players PCs murdered and betrayed another PC and joined forces with an evil god. One PC even profited from this and in doing so freed some slaves while condemning everyone else to live under the rule of an evil god. There is an old saying that under Mussolini's thumb the trains ran on time. Is that a fair description of what happened? I have no issue if my players want to join forces with the bad guys. I will DM that I will even reward them and allow them to benefit from their actions if that is the type of game they want to play. I have run and played in campaigns where evil wins and the PCs are evil. The thing is what your PCs did was evil there is no way around that. What I guess I object to is trying to say well no murdering a fellow party member and joining forces with an evil god to enslave your fellow man is somehow a not an evil act. Even if some good things come from it. I think this should be something talked about out of game. Players and DMs deciding what type of campaign they are interested in. For example in my one campaign if your PC becomes evil then it becomes an NPC. This is something everybody decide because they wanted to play in a heroic game where all PCs were had good in their alignment. I really dislike 4E and the whole wealth level being part of the character build instead of being in the DM hands and allowing the DM to decide what kind of power level game they want to run. In the its a game and there is no right way or wrong way to play as long as everyone at your table is on the same page and having fun. [/QUOTE]
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