Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5576745" data-attributes="member: 42582"><p>I don't think so. It may be that I misread the OP, but it didn't seem to me to be talking about characters being upset. It seemed to talk about players being upset, about the way the game has unfolded.</p><p></p><p>Perhaps I misunderstood the situation. But why would I be upset if another PC upset my PC, <em>unless</em> what the player of that PC did also upset me?</p><p></p><p>Another way to come at the same issue - the OP didn't seem to be asking for RP advice (what should I do about my PC being upset)? It seemed to be asking for advice in relation to an issue of group disharmony.</p><p></p><p>I'm not imputing motives. I'm offering my interpretation of certain fairly well-known game mechanical techniques. If I had to suggest a motive, I would opt for the fairly safe "We do it this way because this is the way we've always done it, and the way some reasonably canonical texts suggest to do it." My beef is primarily with those texts, which I think have a tendency to produce problems in play with no countervailing benefits. </p><p></p><p>Most of the others posters on this thread seem to be focusing on ingame consequences of choices, and primarily material gain and loss at that.</p><p></p><p>Most are not focusing on thematic consequences within the gameworld - choices made, values affirmed, emotions realised or thwarted - which tend to be the consequences for protagonists on which a lot of fictional works focus. And most are not focusing on the consequences for the players, considered as joint authors and audience, which in my view are the really interesting consequences.</p><p></p><p>Yet the notion that no good deed goes unrewarded is the mainstay of a huge chunk of folk and contemporarary popular fiction, including probably the bulk of American film. Good fiction, or even mediocre fiction, is not generally concerned with affirming the causal patterns of reality. I don't see that it is important for RPGs to be different in this respect.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5576745, member: 42582"] I don't think so. It may be that I misread the OP, but it didn't seem to me to be talking about characters being upset. It seemed to talk about players being upset, about the way the game has unfolded. Perhaps I misunderstood the situation. But why would I be upset if another PC upset my PC, [I]unless[/I] what the player of that PC did also upset me? Another way to come at the same issue - the OP didn't seem to be asking for RP advice (what should I do about my PC being upset)? It seemed to be asking for advice in relation to an issue of group disharmony. I'm not imputing motives. I'm offering my interpretation of certain fairly well-known game mechanical techniques. If I had to suggest a motive, I would opt for the fairly safe "We do it this way because this is the way we've always done it, and the way some reasonably canonical texts suggest to do it." My beef is primarily with those texts, which I think have a tendency to produce problems in play with no countervailing benefits. Most of the others posters on this thread seem to be focusing on ingame consequences of choices, and primarily material gain and loss at that. Most are not focusing on thematic consequences within the gameworld - choices made, values affirmed, emotions realised or thwarted - which tend to be the consequences for protagonists on which a lot of fictional works focus. And most are not focusing on the consequences for the players, considered as joint authors and audience, which in my view are the really interesting consequences. Yet the notion that no good deed goes unrewarded is the mainstay of a huge chunk of folk and contemporarary popular fiction, including probably the bulk of American film. Good fiction, or even mediocre fiction, is not generally concerned with affirming the causal patterns of reality. I don't see that it is important for RPGs to be different in this respect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
Top