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<blockquote data-quote="Elf Witch" data-source="post: 5577459" data-attributes="member: 9037"><p>While I agree that the PCs are authors of the fiction taking place in the world and should not be passive but an active part of it but they are not alone. The DM is also involved in the fiction taking place.</p><p></p><p>The DM is responsible for how the NPCs of the world respond to the PCs actions. The only thing the DM has to go on is the mores and social norms and laws that have been laid down in game. Now in most games this part of the world building is done by the DM. But there is nothing stopping the players from being involved in the creation of the world.</p><p></p><p>Now say that it has been decided that necromancy is not considered evil in a certain area. And one of the players decides his PC sees all necromancy as evil. This opens up a lot of interesting role playing because his world view is different than the norm. Not wrong different. If the player is just allowed to say hey I declare necromancy evil and all the NPCs will now agree with me you have just broken any consistency in the fiction being created.</p><p></p><p>What imo is better fiction is how this PCs reacts to the world view. If he goes off on a quest to destroy all necromancers and destroy all necromancer artifacts. This decision is going to bring him into conflict with the NPCs and maybe the other PCs. What the outcome of those conflicts are needed to be role played out. Most likely unless he is very smart it might end bad for his PC. But that maybe okay with the PC because he stood by his beliefs and died a martyr to the cause.</p><p></p><p>Another possibility is that PC tries to change the law and people's minds about it. Another cool road to role playing. But the fact that the game world says necromancy is not evil is not railroading or stopping the PC from exploring other options on the subject. And in the end changing the world view to necromancy is evil.</p><p></p><p>I read a lot of books on writing and I have taken several courses in it and one thing I have learned about fantasy writing is that you have to have internal consistency. How magic works, the laws and mores have to be consistent through the story or have a compelling reason to change. The world is not in a vacuum with no substance until the character inter acts with it. </p><p></p><p>Sometimes the character changes the world and sometimes the world changes the character. </p><p></p><p>In my game my issue with the player is that there is no role playing with the other PCs no discussion on why he thinks necromancy is evil. It is just evil even when other PCs say no its not always evil and here is why. I would really like to know why he thinks all necromancy is evil. Who knows if he made a compelling enough argument my character might change her view on the subject.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5577459, member: 9037"] While I agree that the PCs are authors of the fiction taking place in the world and should not be passive but an active part of it but they are not alone. The DM is also involved in the fiction taking place. The DM is responsible for how the NPCs of the world respond to the PCs actions. The only thing the DM has to go on is the mores and social norms and laws that have been laid down in game. Now in most games this part of the world building is done by the DM. But there is nothing stopping the players from being involved in the creation of the world. Now say that it has been decided that necromancy is not considered evil in a certain area. And one of the players decides his PC sees all necromancy as evil. This opens up a lot of interesting role playing because his world view is different than the norm. Not wrong different. If the player is just allowed to say hey I declare necromancy evil and all the NPCs will now agree with me you have just broken any consistency in the fiction being created. What imo is better fiction is how this PCs reacts to the world view. If he goes off on a quest to destroy all necromancers and destroy all necromancer artifacts. This decision is going to bring him into conflict with the NPCs and maybe the other PCs. What the outcome of those conflicts are needed to be role played out. Most likely unless he is very smart it might end bad for his PC. But that maybe okay with the PC because he stood by his beliefs and died a martyr to the cause. Another possibility is that PC tries to change the law and people's minds about it. Another cool road to role playing. But the fact that the game world says necromancy is not evil is not railroading or stopping the PC from exploring other options on the subject. And in the end changing the world view to necromancy is evil. I read a lot of books on writing and I have taken several courses in it and one thing I have learned about fantasy writing is that you have to have internal consistency. How magic works, the laws and mores have to be consistent through the story or have a compelling reason to change. The world is not in a vacuum with no substance until the character inter acts with it. Sometimes the character changes the world and sometimes the world changes the character. In my game my issue with the player is that there is no role playing with the other PCs no discussion on why he thinks necromancy is evil. It is just evil even when other PCs say no its not always evil and here is why. I would really like to know why he thinks all necromancy is evil. Who knows if he made a compelling enough argument my character might change her view on the subject. [/QUOTE]
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