Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5577634" data-attributes="member: 18280"><p>Yup. Our persepectives definitely diverge here. If I want to write a story, I'll write a story. If I want to play a role-playing game, my goal (if a player) is to take on the role of a character within the fantasy milieu; it is never "to write a story". My goal as a GM is to enable the same.</p><p></p><p>There is nothing wrong with "writing a story" as a goal if that's what you like, obviously, but I personally differentiate between "story telling games" (Once Upon a Time?) and "role-playing games". That's a difference of <em><strong>kind</strong></em>, not a difference of <em><strong>value</strong></em>, mind you, and has to do fundamentally with how I view rpgs. So, obviously, YMMV and, equally obviously, it does.</p><p></p><p></p><p></p><p>Sorry, I'm not at all certain what Hussar's opinions are, so you'll have to rely upon your own words!</p><p></p><p>However, I have always found rpgs to be "engaging, interesting, and thought-provoking - not just because of the ingenuity of their plots, but because of the cleverness of their insight" <em><strong>as a consequence of their being tied into believable context and consequences</strong></em>, because the <em><strong>characters</strong></em> in the work must deal with the fictional milieu as it is. If the characters "have the same sort of freedom as the author of a fiction has", the outcome seems artificial and contrived, to me. The weakest of weak sauce.</p><p></p><p>Not only do the PCs not get to decide that gravity no longer works today (as an author certainly can), or that a comet brings all the dead back to life, the NPCs don't, either. Once a persistant "fact" of the world is brought into play, it remains a persistant "fact". The actions of PC and NPC alike must take those "facts" into account.</p><p></p><p>In exploring how those "facts" are taken into account, PCs and NPCs offer many different belief systems and theories, many different ideas of what "the good life" is, or how best to deal with a persistent world.</p><p></p><p>I would feel cheated without this.</p><p></p><p>Again, YMMV and apparently does.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5577634, member: 18280"] Yup. Our persepectives definitely diverge here. If I want to write a story, I'll write a story. If I want to play a role-playing game, my goal (if a player) is to take on the role of a character within the fantasy milieu; it is never "to write a story". My goal as a GM is to enable the same. There is nothing wrong with "writing a story" as a goal if that's what you like, obviously, but I personally differentiate between "story telling games" (Once Upon a Time?) and "role-playing games". That's a difference of [i][b]kind[/b][/i][b][/b], not a difference of [i][b]value[/b][/i][b][/b], mind you, and has to do fundamentally with how I view rpgs. So, obviously, YMMV and, equally obviously, it does. Sorry, I'm not at all certain what Hussar's opinions are, so you'll have to rely upon your own words! However, I have always found rpgs to be "engaging, interesting, and thought-provoking - not just because of the ingenuity of their plots, but because of the cleverness of their insight" [i][b]as a consequence of their being tied into believable context and consequences[/b][/i][b][/b], because the [i][b]characters[/b][/i][b][/b] in the work must deal with the fictional milieu as it is. If the characters "have the same sort of freedom as the author of a fiction has", the outcome seems artificial and contrived, to me. The weakest of weak sauce. Not only do the PCs not get to decide that gravity no longer works today (as an author certainly can), or that a comet brings all the dead back to life, the NPCs don't, either. Once a persistant "fact" of the world is brought into play, it remains a persistant "fact". The actions of PC and NPC alike must take those "facts" into account. In exploring how those "facts" are taken into account, PCs and NPCs offer many different belief systems and theories, many different ideas of what "the good life" is, or how best to deal with a persistent world. I would feel cheated without this. Again, YMMV and apparently does. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
Top