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<blockquote data-quote="Elf Witch" data-source="post: 5577770" data-attributes="member: 9037"><p>I think we are talking at cross purposes. I never supported the type of play where the DM shuts down the goals or the play of the PCs. I feel a DM should encourage the PCs and help them realize their goals.</p><p></p><p>But the PCs need to play smart. Getting in trouble with the law and being chased by the local law is not necessarily shutting the PC down. It can be a reaction to actions of a PC. I am sorry but I don't buy the PCs are special BS and therefore nothing bad ever happens to them because they are the PCs. I would find playing in a game where no matter what actions the PC takes it never results in anything but positive outcomes to be boring and trite and would leave me feeling very unsatisified. </p><p></p><p>Just like in combat doing stupid things can get your PC killed doing stupid things in the social settings can get your PC in trouble. </p><p></p><p>Bringing back the PC actions in our game. Destroying the skeletons was the last straw for two of the PCs they no longer want to work with the dwarf. So they left the party. The DM didn't step on the PC or try and shut him down. But there was unpleasant in game consequences from his actions.</p><p></p><p>When he murdered the necromancer the DM was not shutting him down by putting him in jail. Two of the PCs reported the murder to the authorities. If they hadn't there is a good chance the PC would have gotten away with it. What was the DM supposed to do hand wave it away have no consequence for the dwarf? How is that fair to the other players? All that would do is say to the other players what your PCs chooses to do is not important.</p><p></p><p>If the DM was bringing holy hell raining down on the PC for murder then he would have found himself being executed for murder instead of just cooling his heels in jail while the rest of the party was being black mailed into taking care of a problem for the authorities. The reason he had to sit in jail while we did the mission was a purely metagame thing. The player was out of town for a month on business so it was a way to explain his absence and allow the rest of us to keep playing. The metagame solution fit the fiction of the story.</p><p></p><p>Putting this into a Shadowrun example during an extraction you choose to have your runners use lethal means and they kill the security forces and a few Lone Star officers along the way. You have just attracted the law and forced the corporation to try and hunt you down. The GM in this would not be playing the NPCs correctly if he just ignored what you did because hey you are the PCs you always get a get out of trouble card. </p><p></p><p>Now if the players played their PCs smart then the runners covered their tracks erased all security footage and left it almost impossible to track them. Then I would cry foul if the GM had them caught. That is railroading and what I consider a form of DM cheating.</p><p></p><p>But if the players went in guns blazing and made no effort to cover their tracks then they are playing in a stupid way and deserve to be caught or killed by the law or the hired runners that the corporation has hired to deal with the problem.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5577770, member: 9037"] I think we are talking at cross purposes. I never supported the type of play where the DM shuts down the goals or the play of the PCs. I feel a DM should encourage the PCs and help them realize their goals. But the PCs need to play smart. Getting in trouble with the law and being chased by the local law is not necessarily shutting the PC down. It can be a reaction to actions of a PC. I am sorry but I don't buy the PCs are special BS and therefore nothing bad ever happens to them because they are the PCs. I would find playing in a game where no matter what actions the PC takes it never results in anything but positive outcomes to be boring and trite and would leave me feeling very unsatisified. Just like in combat doing stupid things can get your PC killed doing stupid things in the social settings can get your PC in trouble. Bringing back the PC actions in our game. Destroying the skeletons was the last straw for two of the PCs they no longer want to work with the dwarf. So they left the party. The DM didn't step on the PC or try and shut him down. But there was unpleasant in game consequences from his actions. When he murdered the necromancer the DM was not shutting him down by putting him in jail. Two of the PCs reported the murder to the authorities. If they hadn't there is a good chance the PC would have gotten away with it. What was the DM supposed to do hand wave it away have no consequence for the dwarf? How is that fair to the other players? All that would do is say to the other players what your PCs chooses to do is not important. If the DM was bringing holy hell raining down on the PC for murder then he would have found himself being executed for murder instead of just cooling his heels in jail while the rest of the party was being black mailed into taking care of a problem for the authorities. The reason he had to sit in jail while we did the mission was a purely metagame thing. The player was out of town for a month on business so it was a way to explain his absence and allow the rest of us to keep playing. The metagame solution fit the fiction of the story. Putting this into a Shadowrun example during an extraction you choose to have your runners use lethal means and they kill the security forces and a few Lone Star officers along the way. You have just attracted the law and forced the corporation to try and hunt you down. The GM in this would not be playing the NPCs correctly if he just ignored what you did because hey you are the PCs you always get a get out of trouble card. Now if the players played their PCs smart then the runners covered their tracks erased all security footage and left it almost impossible to track them. Then I would cry foul if the GM had them caught. That is railroading and what I consider a form of DM cheating. But if the players went in guns blazing and made no effort to cover their tracks then they are playing in a stupid way and deserve to be caught or killed by the law or the hired runners that the corporation has hired to deal with the problem. [/QUOTE]
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