Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5579948" data-attributes="member: 9037"><p>No I don't consider expedience and playing smart to be the same thing at all.</p><p></p><p>While sometimes being expedient is playing smart it not always true.</p><p></p><p>Killing the necromancer in front of a member of his guild and a cleric of a lawful god was expedient it got the job done but it was really dumb. The smart thing would have been to sneak back and do the deed.</p><p></p><p>Personally I think sneaking back and destroying the skeletons could have been smart if he had not just stood there waiting for us and letting us know he did it.</p><p></p><p>I also like RPGs to allow cinematic things like a halfling about to be burned to death by a dragon throwing pepper in its nose and the DM not bothering to roll because the idea was so good and the halfling escape.</p><p></p><p>I don't think it is good DMing to just throw the law at the PCs and throw them in jail if the PCs have been cleaver and worked hard to cover their tracks. It should never just be fait accompli. My DM in the situation we had used throwing the dwarf in jail to further and the plot. We were blackmailed into investigating weird things in a mine which in turn led us to the main bad guys of the story.</p><p></p><p>We have only had one PC death in three years of play. And that death was really caused by the player doing something really stupid. </p><p></p><p>The game should always be about what is fun for everyone at the table including the DM. And I never play in a game for very long if there is adversarial play at the table directed at the players and not the PCs. </p><p></p><p>There is a big difference between kicking a PC out of the party for pissing off his fellow PCs and kicking a player out. Something that I have not seen happen at a table in years.</p><p></p><p>If I play a paladin I don't have any issue with losing abilities if I break my code. So a DM can throw moral dilemmas at me give me bad and worse choices and I will happily role play them out. But if a player hates that then the DM should not do it. It is all about knowing what your players enjoy.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5579948, member: 9037"] No I don't consider expedience and playing smart to be the same thing at all. While sometimes being expedient is playing smart it not always true. Killing the necromancer in front of a member of his guild and a cleric of a lawful god was expedient it got the job done but it was really dumb. The smart thing would have been to sneak back and do the deed. Personally I think sneaking back and destroying the skeletons could have been smart if he had not just stood there waiting for us and letting us know he did it. I also like RPGs to allow cinematic things like a halfling about to be burned to death by a dragon throwing pepper in its nose and the DM not bothering to roll because the idea was so good and the halfling escape. I don't think it is good DMing to just throw the law at the PCs and throw them in jail if the PCs have been cleaver and worked hard to cover their tracks. It should never just be fait accompli. My DM in the situation we had used throwing the dwarf in jail to further and the plot. We were blackmailed into investigating weird things in a mine which in turn led us to the main bad guys of the story. We have only had one PC death in three years of play. And that death was really caused by the player doing something really stupid. The game should always be about what is fun for everyone at the table including the DM. And I never play in a game for very long if there is adversarial play at the table directed at the players and not the PCs. There is a big difference between kicking a PC out of the party for pissing off his fellow PCs and kicking a player out. Something that I have not seen happen at a table in years. If I play a paladin I don't have any issue with losing abilities if I break my code. So a DM can throw moral dilemmas at me give me bad and worse choices and I will happily role play them out. But if a player hates that then the DM should not do it. It is all about knowing what your players enjoy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
Top