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<blockquote data-quote="Raven Crowking" data-source="post: 5580422" data-attributes="member: 18280"><p>Well, then you are a wise individual, and a real humanitarian to boot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p><s></s></p><p><s></s></p><p><s>If you set up a believable context, and follow-through with the naturally occurring consequences that flow from player choices, there is no contrast. Even if the players try to focus on "smart play", the in-game consequences for ignoring ethical considerations can bring the "smart" part of "smart play" into question pretty quickly.</s></p><p><s></s></p><p><s>But there is still a major difference between "In taking an ethical stand, my character can only die if I choose to let it happen" and "In taking an ethical stand, my character must bear the brunt of whatever consequences naturally occur, good or ill." </s></p><p><s></s></p><p><s>The first is, IMHO, "ethics lite" and ignores what is probably the most fundamental problems of human existence: We don't get to choose when our moral/ethical decisions come back to haunt us, or how much we have to pay to make an ethical stand.</s></p><p><s></s></p><p><s>An example of an ethical problem in a 3e version of B2: When the PCs encounter the evil clerics, I had decided to make them priests of the spider-goddess Mellythese. The players engaged the priests in debate, as part of the natural course of the game. I paraphrase the following:</s></p><p><s></s></p><p style="margin-left: 20px"><s>PC1: But you can't sacrifice human beings! It's wrong!</p></s></p><p style="margin-left: 20px"><s></p></s></p><p style="margin-left: 20px"><s>Priest: We never sacrifice the innocent.</p></s></p><p style="margin-left: 20px"><s></p></s></p><p style="margin-left: 20px"><s>PC2: But....babies! You can't sacrifice innocent babies!</p></s></p><p style="margin-left: 20px"><s></p></s></p><p style="margin-left: 20px"><s>Priest: No one is born innocent....</p><p></s></p><p><s>Needless to say, the situation was not wholly black and white.</s></p><p><s></s></p><p><s>The same group decided to use its last healing on an NPC orc they had rescued from the bugbear cave (and whose honourable behaviour they admired) rather than a more wounded PC.</s></p><p><s></s></p><p><s>The Caves themselves are automatically set up to force the players to decide what to do about the non-combatant females and young......And the PCs don't get to choose the consequences of what they decide!</s></p><p><s></s></p><p><s>(In a different setting, recently, the PCs decided to let a group of hobgoblin mercenaries go....they even let them keep their arms and armour!....on the basis of ethics.)</s></p><p><s></s></p><p><s>RC</s></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5580422, member: 18280"] Well, then you are a wise individual, and a real humanitarian to boot! :cool: [s] If you set up a believable context, and follow-through with the naturally occurring consequences that flow from player choices, there is no contrast. Even if the players try to focus on "smart play", the in-game consequences for ignoring ethical considerations can bring the "smart" part of "smart play" into question pretty quickly. But there is still a major difference between "In taking an ethical stand, my character can only die if I choose to let it happen" and "In taking an ethical stand, my character must bear the brunt of whatever consequences naturally occur, good or ill." The first is, IMHO, "ethics lite" and ignores what is probably the most fundamental problems of human existence: We don't get to choose when our moral/ethical decisions come back to haunt us, or how much we have to pay to make an ethical stand. An example of an ethical problem in a 3e version of B2: When the PCs encounter the evil clerics, I had decided to make them priests of the spider-goddess Mellythese. The players engaged the priests in debate, as part of the natural course of the game. I paraphrase the following: [indent]PC1: But you can't sacrifice human beings! It's wrong! Priest: We never sacrifice the innocent. PC2: But....babies! You can't sacrifice innocent babies! Priest: No one is born innocent....[/indent] Needless to say, the situation was not wholly black and white. The same group decided to use its last healing on an NPC orc they had rescued from the bugbear cave (and whose honourable behaviour they admired) rather than a more wounded PC. The Caves themselves are automatically set up to force the players to decide what to do about the non-combatant females and young......And the PCs don't get to choose the consequences of what they decide! (In a different setting, recently, the PCs decided to let a group of hobgoblin mercenaries go....they even let them keep their arms and armour!....on the basis of ethics.) RC[/s] [/QUOTE]
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