Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5582338" data-attributes="member: 4937"><p>I understand this point in the context of 'Dogs', but surely even in 'Dogs' this depends on the group having some consensus about what valid ethical responces might be and addressing the problems posed in a way that the group finds to be mature and sophisticated.</p><p></p><p>What happens if one or more of the 'Dogs' play like psychopaths, using their position to abuse and terrorize people? </p><p></p><p>To a large extent I think this quote, "The GM can’t give or withhold dice for the state of a PC’s soul, and thus never needs to judge it.", entirely misses the point. Even in D&D I seldom (if ever) am giving or withholding dice on the basis of 'the state of a PC's soul', and the game is unbiased with regards to which alignment stance is the correct one. I never go, "Since your CE you get a -2 penalty on all actions." Yet, presumably, D&D is one of the systems which 'Dogs' is judging in that quotation. </p><p></p><p>When I think of holding a player to the consequences of their actions, I'm rarely if ever thinking about this in terms of mechanics rather than narrative. The narrative develops according to the players actions and the dictates of the setting. A player that acts like a psychopath is going to be feared and resented by most, and admired or groveled before by a some others. They are going to attract the attention of those that hunt down psychopaths, and they are going to be subject at times to rebellion by a few that refuse to be intimidated. This is going to occur regardless of my judgement upon the evils (or lack there of) of being a sadistic sociopathic killer. It's just a natural consequence of the actions. If you threaten a person, society, or community then at some level they'll try to defend themselves. If there is any chance they've been so threatened in the past, then they are probably pretty good at defending themselves.</p><p></p><p>When I play D&D, for every diety out there willing to judge someone deficient for any action, there is almost certain another diety that looks on the action approvingly. I have my own feelings on the matter, but I know more try to impose those directly than I cheat on the dice. I usually have much less to worry about me judging the players actions, than I do have to worry about one player judging another player's actions as incompatible or unacceptable.</p><p></p><p>I would presume that that is the far more likely conflict in Dogs as well.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5582338, member: 4937"] I understand this point in the context of 'Dogs', but surely even in 'Dogs' this depends on the group having some consensus about what valid ethical responces might be and addressing the problems posed in a way that the group finds to be mature and sophisticated. What happens if one or more of the 'Dogs' play like psychopaths, using their position to abuse and terrorize people? To a large extent I think this quote, "The GM can’t give or withhold dice for the state of a PC’s soul, and thus never needs to judge it.", entirely misses the point. Even in D&D I seldom (if ever) am giving or withholding dice on the basis of 'the state of a PC's soul', and the game is unbiased with regards to which alignment stance is the correct one. I never go, "Since your CE you get a -2 penalty on all actions." Yet, presumably, D&D is one of the systems which 'Dogs' is judging in that quotation. When I think of holding a player to the consequences of their actions, I'm rarely if ever thinking about this in terms of mechanics rather than narrative. The narrative develops according to the players actions and the dictates of the setting. A player that acts like a psychopath is going to be feared and resented by most, and admired or groveled before by a some others. They are going to attract the attention of those that hunt down psychopaths, and they are going to be subject at times to rebellion by a few that refuse to be intimidated. This is going to occur regardless of my judgement upon the evils (or lack there of) of being a sadistic sociopathic killer. It's just a natural consequence of the actions. If you threaten a person, society, or community then at some level they'll try to defend themselves. If there is any chance they've been so threatened in the past, then they are probably pretty good at defending themselves. When I play D&D, for every diety out there willing to judge someone deficient for any action, there is almost certain another diety that looks on the action approvingly. I have my own feelings on the matter, but I know more try to impose those directly than I cheat on the dice. I usually have much less to worry about me judging the players actions, than I do have to worry about one player judging another player's actions as incompatible or unacceptable. I would presume that that is the far more likely conflict in Dogs as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
Top