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<blockquote data-quote="Hussar" data-source="post: 5584801" data-attributes="member: 22779"><p>Oh totally JamesonC. It's all about what you and your group want out of a particular game. The real problem generally comes when there's some sort of disagreement on what people want out of the game. Particularly when that's not laid out on the table clearly.</p><p></p><p>I remember one group I played in where the first campaign the DM ran was pretty much along the lines of what you're talking about - first person immersive gaming. Then we switched campaigns to Shackled City and I made the mistake of shifting focus to a more story based perspective.</p><p></p><p>After all, we were playing an adventure path. From my perspective, the point of playing an adventure path is so that you have clear goals and a fairly high paced game. Instead, the DM continued to play in the original style and I was continually frustrated on how slowly things were progressing. From my POV, the journey wasn't the focus, but achieving goals and seeing the unfolding storyline. From his POV, the focus hadn't changed at all - it was still the same style as the original campaign.</p><p></p><p>I actually wound up quitting the group, despite a very good DM, simply because my goals in play were just so divergent from what the group wanted.</p><p></p><p>I think, had I sat down at the outset and laid all this on the table, I could have saved myself a whole pile of frustration.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5584801, member: 22779"] Oh totally JamesonC. It's all about what you and your group want out of a particular game. The real problem generally comes when there's some sort of disagreement on what people want out of the game. Particularly when that's not laid out on the table clearly. I remember one group I played in where the first campaign the DM ran was pretty much along the lines of what you're talking about - first person immersive gaming. Then we switched campaigns to Shackled City and I made the mistake of shifting focus to a more story based perspective. After all, we were playing an adventure path. From my perspective, the point of playing an adventure path is so that you have clear goals and a fairly high paced game. Instead, the DM continued to play in the original style and I was continually frustrated on how slowly things were progressing. From my POV, the journey wasn't the focus, but achieving goals and seeing the unfolding storyline. From his POV, the focus hadn't changed at all - it was still the same style as the original campaign. I actually wound up quitting the group, despite a very good DM, simply because my goals in play were just so divergent from what the group wanted. I think, had I sat down at the outset and laid all this on the table, I could have saved myself a whole pile of frustration. [/QUOTE]
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