Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5587390" data-attributes="member: 22779"><p>Pretty much.</p><p></p><p>How about a slightly different take. Say you want to play a redemption theme. Your character is a substance abusing individual that has recently gotten on the wagon, but is struggling with all the issues of substance abuse.</p><p></p><p>In a Sim game, tables will determine if and when this will enter play. In most Sim style games, I would make rolls (some sort of saving throw, or something similar) from time to time (possibly provoked by various triggers) to determine whether or not I fall off the wagon. As a player, I have little control over the timing. It might work out fantastic or it might completely flop, pretty much entirely dependent on how the dice gods smile that day.</p><p></p><p>Now, step away from that for a second and head towards something like Spirit of the Century. The substance abuse issue becomes an Aspect of the character. That Aspect can be triggered by either the player or the GM. At least two involved sets of eyeballs can shape and control when and how this theme comes up in play. </p><p></p><p>And, as an added benefit, when the issue does come up, by invoking the Aspect, the player gains some authorial power over how things roll out in the game. It's not all dumped onto the dice gods.</p><p></p><p>Now, that being said, I've had fantastic sessions come out of letting the dice gods decide. Totally get that. But, it's not the only way of doing things.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5587390, member: 22779"] Pretty much. How about a slightly different take. Say you want to play a redemption theme. Your character is a substance abusing individual that has recently gotten on the wagon, but is struggling with all the issues of substance abuse. In a Sim game, tables will determine if and when this will enter play. In most Sim style games, I would make rolls (some sort of saving throw, or something similar) from time to time (possibly provoked by various triggers) to determine whether or not I fall off the wagon. As a player, I have little control over the timing. It might work out fantastic or it might completely flop, pretty much entirely dependent on how the dice gods smile that day. Now, step away from that for a second and head towards something like Spirit of the Century. The substance abuse issue becomes an Aspect of the character. That Aspect can be triggered by either the player or the GM. At least two involved sets of eyeballs can shape and control when and how this theme comes up in play. And, as an added benefit, when the issue does come up, by invoking the Aspect, the player gains some authorial power over how things roll out in the game. It's not all dumped onto the dice gods. Now, that being said, I've had fantastic sessions come out of letting the dice gods decide. Totally get that. But, it's not the only way of doing things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should this be fixed
Top