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<blockquote data-quote="Jon_Dahl" data-source="post: 5588236" data-attributes="member: 89822"><p>Because it seems that your group has tendency for financial ruin, at least as long you have this dwarf with you.</p><p></p><p>However as consolation I must tell you, that there has never been a group in the history of D&D that can drive themselves to a financial ruin more readily than my current group.</p><p></p><p>I had a big "dungeonish" adventure where the bulk of the treasure was a Grand Treasure in the end (this system is more or less endorsed in DMG). During the encounters treasure was minimal. Just before finishing the adventure they thought that it sucks to have so little treasure, so they quit the adventure! So no grand treasure!</p><p></p><p>Later on they allied with a bad guy who betrayed his master. I played this NPC as a vile backstabber with some redeeming qualities. So when they defeated the BBEG and gathered up the treasure, this NPC asked if he could pick treasure first. So knowing all the treasure by heart, he took the most valuable magic item: Minor circlet of blasting. Then he rode away with gratitude from the players. Only after this episode players casted "detect magic" on the treasure... This circlet was about 50% of the value of the BBEG treasure.</p><p></p><p>In my games selling and buying magical items is semi-forbidden and discouraged, because I want to avoid magic marts. So when my players couldn't sell a magical crossbow at a local cornerstore, they sold it as a normal masterwork item! 2330 gp item was sold for 165 gp... Much later they had a cleric to join the group, who used a normal crossbow. That cleric is now 7th-level and his mainweapon is still an ordinary masterwork crossbow.</p><p></p><p>Once they forgot to check if BBEG elite werewolf had magical items, so they gathered up his treasure and sold all the magical weapons and a shield as mundane masterwork items. Party has contant 24/7 access to detect magic, but sometimes they don't bother to use it. They are not concerned at all with magical items.</p><p></p><p>In the previous session they received their second ever +2 magical weapon: Battleaxe +1 of Spell Storing. They though it sucked, so they gave it away for free. They actually lost money, because they had a hireling wizard cast Identify on it. One of the PCs is still using a nonmagical primary meleeweapon (made from ordinary steel/iron). The best meleeweapon they have is a warhammer +1.</p><p></p><p>But I saved the best for the last:</p><p>I once had guest players in my campaign, and I had been shooting of my big mouth and revealing my adventure to one of the guest players earlier on! So he knew that BBEG human fighter had a brooch of shielding.</p><p>So after the BBEG was defeated, the guest PC encouraged the party wizard to cast detect magic on BBEG (I really wouldn't call this metagaming). So the player or PC perhaps got a little bit upset, because he was getting told what to do. So he pretended to cast detect magic and lied that there's no magic here. Guest PC failed in Sense Motive check, and that was it. Guest PC took the brooch and never came back to adventure.</p><p></p><p>I could continue this list forever, but according to my modest estimates the group has tossed away about 20.000 gp, starting from 2nd level and reaching 8th level.</p><p></p><p>P.S. Before you tell me to help my players more, please read the story above about brooch of shielding. My players hate being pushed in a certain way and getting told or adviced what to do!</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5588236, member: 89822"] Because it seems that your group has tendency for financial ruin, at least as long you have this dwarf with you. However as consolation I must tell you, that there has never been a group in the history of D&D that can drive themselves to a financial ruin more readily than my current group. I had a big "dungeonish" adventure where the bulk of the treasure was a Grand Treasure in the end (this system is more or less endorsed in DMG). During the encounters treasure was minimal. Just before finishing the adventure they thought that it sucks to have so little treasure, so they quit the adventure! So no grand treasure! Later on they allied with a bad guy who betrayed his master. I played this NPC as a vile backstabber with some redeeming qualities. So when they defeated the BBEG and gathered up the treasure, this NPC asked if he could pick treasure first. So knowing all the treasure by heart, he took the most valuable magic item: Minor circlet of blasting. Then he rode away with gratitude from the players. Only after this episode players casted "detect magic" on the treasure... This circlet was about 50% of the value of the BBEG treasure. In my games selling and buying magical items is semi-forbidden and discouraged, because I want to avoid magic marts. So when my players couldn't sell a magical crossbow at a local cornerstore, they sold it as a normal masterwork item! 2330 gp item was sold for 165 gp... Much later they had a cleric to join the group, who used a normal crossbow. That cleric is now 7th-level and his mainweapon is still an ordinary masterwork crossbow. Once they forgot to check if BBEG elite werewolf had magical items, so they gathered up his treasure and sold all the magical weapons and a shield as mundane masterwork items. Party has contant 24/7 access to detect magic, but sometimes they don't bother to use it. They are not concerned at all with magical items. In the previous session they received their second ever +2 magical weapon: Battleaxe +1 of Spell Storing. They though it sucked, so they gave it away for free. They actually lost money, because they had a hireling wizard cast Identify on it. One of the PCs is still using a nonmagical primary meleeweapon (made from ordinary steel/iron). The best meleeweapon they have is a warhammer +1. But I saved the best for the last: I once had guest players in my campaign, and I had been shooting of my big mouth and revealing my adventure to one of the guest players earlier on! So he knew that BBEG human fighter had a brooch of shielding. So after the BBEG was defeated, the guest PC encouraged the party wizard to cast detect magic on BBEG (I really wouldn't call this metagaming). So the player or PC perhaps got a little bit upset, because he was getting told what to do. So he pretended to cast detect magic and lied that there's no magic here. Guest PC failed in Sense Motive check, and that was it. Guest PC took the brooch and never came back to adventure. I could continue this list forever, but according to my modest estimates the group has tossed away about 20.000 gp, starting from 2nd level and reaching 8th level. P.S. Before you tell me to help my players more, please read the story above about brooch of shielding. My players hate being pushed in a certain way and getting told or adviced what to do! [/QUOTE]
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