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Should this have been a TPK?
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<blockquote data-quote="spectre72" data-source="post: 1534048" data-attributes="member: 18885"><p><strong>Sometimes even good GM's have troubles</strong></p><p></p><p>I would like to give an example of a similar occurance that almost killed our play group, and since I live in Vermont groups (especially good ones) are hard to come by...</p><p></p><p>We have been playing once a month since 3E came out, and early in 2002 we changed DM's because the group had gotten too big and after splitting the party into 2 games the GM was not able to handle both sessions. </p><p></p><p>The new GM was fair and the game was going along well up until this winter when we traveled south in his game world in search of the Giants who had invaded the North.</p><p></p><p>Things started to get more challenging (due to comments from a single player that things were too easy), and characters started to die (ALOT of CHARACTERS <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )...</p><p></p><p>Well on the fatefull day which almost ended the campaign one of the players sister and fiance were visiting so the DM allowed the sister to play the character of someone who was unable to attend, and the fiance (who was a DM for another group) was give the duty of running some of the monsters.</p><p></p><p>Well this started with a bang as characters started to die to "WANDERING MONSTER" encounters in the wilderness.</p><p></p><p>In retrospect it becomes apparent that the guest GM was bending rules, but we had strict rules against player having either the DMG or MM at the table.</p><p></p><p>It was also apparent that it had turned into a us vs. him sort of game with him desiring more kill markers on his GM screen, and our GM did not know how to stop the boulder that had started rolling down the hill.</p><p></p><p>So we pressed on after our numberous losses (we were weeks into the wilderness with the closest town days to the South), and headed further South toward the pass through the mountain.</p><p></p><p>Now came the roll for spot/listen and we find ourselves on a raised trail approching the pass through the mountains, and within 100 feet are a number of wolves and giants (something like a dozed wolves (dire wolves If I remember correctly) and 8 giants (some with class levels) behind fortifications (boulders and such along the road).</p><p></p><p>The rocks start raining down, and characters start to die.</p><p></p><p>Since we were at 1/2 of our original number from the beginning of the session we were in serious trouble, and that is when the wolves attacked.</p><p></p><p>More bending of the rules, and more character deaths.</p><p></p><p>In the end out of ~8 characters (between level 6 and 9) only one character survived, and that was my Gnome monk 8/Psion 1 who turned on skate and ran and hid (there was no way I would allow a TPK).</p><p></p><p>Everyone in the final battle knew they were dead before the first batch of rocks had hit.</p><p></p><p>After the session things blew up, and we worked things out with the GM who will probably never get into the situation again.</p><p></p><p>The scenario was one that we would not have won (It equated to the beyond this door is death type of thing), but combine other factors and you end up with a dead party.</p><p></p><p>Well it is a couple of months later and the game is still running and now my monk knows what lies to the South.</p><p></p><p>She is returning to the North and starting a fighting school to train warriors for the coming invasion that she believes is coming.</p></blockquote><p></p>
[QUOTE="spectre72, post: 1534048, member: 18885"] [b]Sometimes even good GM's have troubles[/b] I would like to give an example of a similar occurance that almost killed our play group, and since I live in Vermont groups (especially good ones) are hard to come by... We have been playing once a month since 3E came out, and early in 2002 we changed DM's because the group had gotten too big and after splitting the party into 2 games the GM was not able to handle both sessions. The new GM was fair and the game was going along well up until this winter when we traveled south in his game world in search of the Giants who had invaded the North. Things started to get more challenging (due to comments from a single player that things were too easy), and characters started to die (ALOT of CHARACTERS :( )... Well on the fatefull day which almost ended the campaign one of the players sister and fiance were visiting so the DM allowed the sister to play the character of someone who was unable to attend, and the fiance (who was a DM for another group) was give the duty of running some of the monsters. Well this started with a bang as characters started to die to "WANDERING MONSTER" encounters in the wilderness. In retrospect it becomes apparent that the guest GM was bending rules, but we had strict rules against player having either the DMG or MM at the table. It was also apparent that it had turned into a us vs. him sort of game with him desiring more kill markers on his GM screen, and our GM did not know how to stop the boulder that had started rolling down the hill. So we pressed on after our numberous losses (we were weeks into the wilderness with the closest town days to the South), and headed further South toward the pass through the mountain. Now came the roll for spot/listen and we find ourselves on a raised trail approching the pass through the mountains, and within 100 feet are a number of wolves and giants (something like a dozed wolves (dire wolves If I remember correctly) and 8 giants (some with class levels) behind fortifications (boulders and such along the road). The rocks start raining down, and characters start to die. Since we were at 1/2 of our original number from the beginning of the session we were in serious trouble, and that is when the wolves attacked. More bending of the rules, and more character deaths. In the end out of ~8 characters (between level 6 and 9) only one character survived, and that was my Gnome monk 8/Psion 1 who turned on skate and ran and hid (there was no way I would allow a TPK). Everyone in the final battle knew they were dead before the first batch of rocks had hit. After the session things blew up, and we worked things out with the GM who will probably never get into the situation again. The scenario was one that we would not have won (It equated to the beyond this door is death type of thing), but combine other factors and you end up with a dead party. Well it is a couple of months later and the game is still running and now my monk knows what lies to the South. She is returning to the North and starting a fighting school to train warriors for the coming invasion that she believes is coming. [/QUOTE]
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