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Should this have been a TPK?
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<blockquote data-quote="ph0rk" data-source="post: 1535062" data-attributes="member: 16266"><p>Also, I think the saves for orcs listen in the MM are due to a crappy wisdom score, so a good score would grant a bonus and negate that -2 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd have figured for a +5 will, as the orcs had similar stats to the pcs, and I'm sure they'd put a decent number in wis before int and cha. Hell, wisdom is about the only mental stat orcs have a prayer of getting a good score in anyway.</p><p></p><p>Which makes one think, why the hell did they ambush the party? Seems rather non-orky, to me. </p><p></p><p>ORC1: We wait here do ambush.</p><p></p><p>ORC2: What ambush? Why not just go smash? SMASH SMASH SMASH!</p><p></p><p>ORC1: (Yelling) Quiet! We being sneaky! Hide THEN smash!</p><p></p><p>ORCS3 and 4: SMASH! SMASH! SMASH!</p><p></p><p>Ranger: Do you hear something?</p><p></p><p>Monk: It sounds like someone yelling 'smash smash smash' up ahead. Want to go check it out?</p><p></p><p>Ranger: Sure!</p><p></p><p></p><p>etc.</p><p></p><p></p><p></p><p></p><p></p><p>What was that Cleric's wisdom score? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then again, meta-game, they couldn't have possibly escaped, as the orcs would have automatically caught them (the new chase rules). They didn't 'know' they were barbarians with faster movement ingame though.</p><p></p><p>Really, very similar results could have come from 4 3rd level orcs jumping the party; and ambush is a very powerful tactic, especially when the party is split.</p><p></p><p></p><p></p><p></p><p>The nature-loving scout and the kung-fu master biting the dust in the surprise round is hardly just a 'set back'. There is a line between heroism and stupidity, and the wizard crossed it, imho. Not that it mattered much, they'd have just run her down anyway.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 1535062, member: 16266"] Also, I think the saves for orcs listen in the MM are due to a crappy wisdom score, so a good score would grant a bonus and negate that -2 :) I'd have figured for a +5 will, as the orcs had similar stats to the pcs, and I'm sure they'd put a decent number in wis before int and cha. Hell, wisdom is about the only mental stat orcs have a prayer of getting a good score in anyway. Which makes one think, why the hell did they ambush the party? Seems rather non-orky, to me. ORC1: We wait here do ambush. ORC2: What ambush? Why not just go smash? SMASH SMASH SMASH! ORC1: (Yelling) Quiet! We being sneaky! Hide THEN smash! ORCS3 and 4: SMASH! SMASH! SMASH! Ranger: Do you hear something? Monk: It sounds like someone yelling 'smash smash smash' up ahead. Want to go check it out? Ranger: Sure! etc. What was that Cleric's wisdom score? :) Then again, meta-game, they couldn't have possibly escaped, as the orcs would have automatically caught them (the new chase rules). They didn't 'know' they were barbarians with faster movement ingame though. Really, very similar results could have come from 4 3rd level orcs jumping the party; and ambush is a very powerful tactic, especially when the party is split. The nature-loving scout and the kung-fu master biting the dust in the surprise round is hardly just a 'set back'. There is a line between heroism and stupidity, and the wizard crossed it, imho. Not that it mattered much, they'd have just run her down anyway. [/QUOTE]
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