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Should traps have tells?
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<blockquote data-quote="Celebrim" data-source="post: 9809417" data-attributes="member: 4937"><p>Things are bad if I think you are too wordy.</p><p></p><p></p><p></p><p>No, I really don't like his writing. I think he seems like he'd be an A+ GM, assuming he's not actually as pretentious as he comes off as in his schtick. I just hate his "I've Watched too Much of the Critical Drinker" writing style.</p><p></p><p>I don't think I misunderstand his arguments. I think in his effort to say THE MEANINGFUL THING, he's misstating his arguments. </p><p></p><p>And also dilly-dallying around and not making the key points as saliently as he could, which makes me wonder if he really gets the totality of what he's saying. Like when he says that you have to foreshadow and give tells to your traps, but then he admits later that if the trap is good enough to be enjoyable as an encounter on its own that well, those you wouldn't have to so cleverly foreshadow and provide tells to or make so predictable, it's like he doesn't really understand that maybe then you should be focusing on the traps that don't suck rather than trying to make the traps that do suck not suck quite so bad.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9809417, member: 4937"] Things are bad if I think you are too wordy. No, I really don't like his writing. I think he seems like he'd be an A+ GM, assuming he's not actually as pretentious as he comes off as in his schtick. I just hate his "I've Watched too Much of the Critical Drinker" writing style. I don't think I misunderstand his arguments. I think in his effort to say THE MEANINGFUL THING, he's misstating his arguments. And also dilly-dallying around and not making the key points as saliently as he could, which makes me wonder if he really gets the totality of what he's saying. Like when he says that you have to foreshadow and give tells to your traps, but then he admits later that if the trap is good enough to be enjoyable as an encounter on its own that well, those you wouldn't have to so cleverly foreshadow and provide tells to or make so predictable, it's like he doesn't really understand that maybe then you should be focusing on the traps that don't suck rather than trying to make the traps that do suck not suck quite so bad. [/QUOTE]
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Should traps have tells?
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