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Should traps have tells?
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<blockquote data-quote="Epic Meepo" data-source="post: 9809581" data-attributes="member: 57073"><p>If you're playing online (or passing notes at the table), the DM can send direct messages to players with higher passive Perception scores embellishing upon baseline room descriptions. If any "tells" are present, the DM can add them to baseline room descriptions or to embellishments on room descriptions, as appropriate.</p><p></p><p>Doing it that way creates occasional decision points for characters with higher Perception scores. Do they take time to call the party's attention to less obvious environmental details? Or do they act immediately without stopping to explain their actions to the rest of the party in advance?</p><p></p><p>That's only a problem if every extra detail the DM provides is a "tell" for a trap. The DM could also provide some details which aren't related to traps, at which point the characters with high Perception scores must determine for themselves which details are important.</p><p></p><p>If you're playing with visual maps, another way to approximate that would be including details on maps which aren't mentioned in narrative descriptions. Players who are paying attention can then compare the narrative to the map and ask questions about unexplained map features. ("Is that a pile of debris I see in the southeast corner?" "The floor in the middle of the map seems darker than the floor at the edge of the map. Does that signify anything?" Stuff like that.)</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9809581, member: 57073"] If you're playing online (or passing notes at the table), the DM can send direct messages to players with higher passive Perception scores embellishing upon baseline room descriptions. If any "tells" are present, the DM can add them to baseline room descriptions or to embellishments on room descriptions, as appropriate. Doing it that way creates occasional decision points for characters with higher Perception scores. Do they take time to call the party's attention to less obvious environmental details? Or do they act immediately without stopping to explain their actions to the rest of the party in advance? That's only a problem if every extra detail the DM provides is a "tell" for a trap. The DM could also provide some details which aren't related to traps, at which point the characters with high Perception scores must determine for themselves which details are important. If you're playing with visual maps, another way to approximate that would be including details on maps which aren't mentioned in narrative descriptions. Players who are paying attention can then compare the narrative to the map and ask questions about unexplained map features. ("Is that a pile of debris I see in the southeast corner?" "The floor in the middle of the map seems darker than the floor at the edge of the map. Does that signify anything?" Stuff like that.) [/QUOTE]
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Should traps have tells?
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