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Should traps have tells?
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<blockquote data-quote="Argyle King" data-source="post: 9810889" data-attributes="member: 58416"><p>Depends on the skill of the trap maker, the purpose of the trap, and the environment.</p><p></p><p>There's also a bit of a horseshoe to consider.</p><p></p><p>An unskilled trap maker who is in a rush might leave an obvious tell that makes it easy to spot and avoid (or disable) the trap.</p><p></p><p>An especially skilled trap maker with a lot of time may leave an obvious tell as a red herring to manipulate potential targets into the kill zone of something worse. </p><p></p><p>In either case, I think it should be possible for players to discover relevant information. In the case of the latter, it may be the reputation of the person credited with constructing a tomb or a reputation of a particularly troublesome Kobold tribe that gives some insight into what to suspect.</p><p></p><p>If the trap is intended to be more like battlefield terrain to spice up an encounter than an ambush or attack, I'm more included to make the trap obvious. </p><p></p><p>Typically, I like there to be some sort of cue either at the site of the trap or prior to venturing to where said trap is because I think that's more interesting. But I also think that there are justified circumstances for not providing one.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9810889, member: 58416"] Depends on the skill of the trap maker, the purpose of the trap, and the environment. There's also a bit of a horseshoe to consider. An unskilled trap maker who is in a rush might leave an obvious tell that makes it easy to spot and avoid (or disable) the trap. An especially skilled trap maker with a lot of time may leave an obvious tell as a red herring to manipulate potential targets into the kill zone of something worse. In either case, I think it should be possible for players to discover relevant information. In the case of the latter, it may be the reputation of the person credited with constructing a tomb or a reputation of a particularly troublesome Kobold tribe that gives some insight into what to suspect. If the trap is intended to be more like battlefield terrain to spice up an encounter than an ambush or attack, I'm more included to make the trap obvious. Typically, I like there to be some sort of cue either at the site of the trap or prior to venturing to where said trap is because I think that's more interesting. But I also think that there are justified circumstances for not providing one. [/QUOTE]
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Should traps have tells?
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