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Should traps have tells?
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<blockquote data-quote="Lanefan" data-source="post: 9811959" data-attributes="member: 29398"><p>Depending on how one writes one's adventures, the PCs could easily hit 50 traps over the course of their careers. If the expected casualty rate due specifically to traps is an aggregate 33% over that time, if the party averages six PCs that means over the long run traps will kill two of them.</p><p></p><p>And you know what? That sounds about right. As causes of PC death go, traps aren't high on the list - melee, spells, and friendly fire are way more frequent killers - and two deaths over a campaign is fine.</p><p></p><p>What's harder to determine is how many "assists" traps get, i.e. how many characters die because something gets them after they've been weakened somehow by a trap.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9811959, member: 29398"] Depending on how one writes one's adventures, the PCs could easily hit 50 traps over the course of their careers. If the expected casualty rate due specifically to traps is an aggregate 33% over that time, if the party averages six PCs that means over the long run traps will kill two of them. And you know what? That sounds about right. As causes of PC death go, traps aren't high on the list - melee, spells, and friendly fire are way more frequent killers - and two deaths over a campaign is fine. What's harder to determine is how many "assists" traps get, i.e. how many characters die because something gets them after they've been weakened somehow by a trap. [/QUOTE]
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Should traps have tells?
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