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Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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<blockquote data-quote="Quickleaf" data-source="post: 7119531" data-attributes="member: 20323"><p>By RAW, the answer is "No."</p><p></p><p>If you house rule this, I suggest being clear about which classes you're implementing the house rule for up front so your players know during character creation.</p><p></p><p>My more nuanced answer is that, yes, a warlock could wield their powers contrary to the will of the Patron. BUT...an immortal Archfiend is playing a longer term game. They don't need to implement the blunt solution of "take the toys away." No! <em>Keep</em> the toys. That way lies damnation. See, in a situation like that the DM needs to up his or her game to devise some real dilemmas for the player. Incentivize acting in ways that subtly support the Archfiend's plans, nothing major, just small things at first that might overlap with the players' own goals. But slowly start to probe those edges of the warlock's morality, test out the weak points and go for those. If the Archfiend is worth his salt, there will be some way to - bit by bit - leverage the warlock to be his or her own downfall. And THAT is better than stripping the warlock's powers, because corruption & taking the warlock's is the goal of such a Patron in the long term.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7119531, member: 20323"] By RAW, the answer is "No." If you house rule this, I suggest being clear about which classes you're implementing the house rule for up front so your players know during character creation. My more nuanced answer is that, yes, a warlock could wield their powers contrary to the will of the Patron. BUT...an immortal Archfiend is playing a longer term game. They don't need to implement the blunt solution of "take the toys away." No! [I]Keep[/I] the toys. That way lies damnation. See, in a situation like that the DM needs to up his or her game to devise some real dilemmas for the player. Incentivize acting in ways that subtly support the Archfiend's plans, nothing major, just small things at first that might overlap with the players' own goals. But slowly start to probe those edges of the warlock's morality, test out the weak points and go for those. If the Archfiend is worth his salt, there will be some way to - bit by bit - leverage the warlock to be his or her own downfall. And THAT is better than stripping the warlock's powers, because corruption & taking the warlock's is the goal of such a Patron in the long term. [/QUOTE]
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Community
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Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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