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General Tabletop Discussion
*Dungeons & Dragons
Should we add to the STR skills with combat function?
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<blockquote data-quote="Li Shenron" data-source="post: 6186190" data-attributes="member: 1465"><p>I would definitely back you up on the idea of a Strength(Grapple) skill, actually we've had something like that in 3e for a while, but I don't remember how it worked.</p><p></p><p>However, the big question is that Grapple shouldn't be too easy in general. In 3e it was often the ultimate anti-caster trick (maybe second to Silence). I did not like that. I don't want there to be a trick that renders a spellcaster useless and that takes a minimum investment.</p><p></p><p>Grapple rules actually don't let you add your BAB to checks like in 3e (because there is no BAB anymore), and this is good! Thus maybe it is actually possible to have Strength(Grapple) in the game without making it too powerful, because after all the max is +6.</p><p></p><p>For Takedown I am a bit less confident, since it's hard to tell whether it should be Str or Dex (and I would bet it's Dex actually). But I'd rather keep it separate from Grapple!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6186190, member: 1465"] I would definitely back you up on the idea of a Strength(Grapple) skill, actually we've had something like that in 3e for a while, but I don't remember how it worked. However, the big question is that Grapple shouldn't be too easy in general. In 3e it was often the ultimate anti-caster trick (maybe second to Silence). I did not like that. I don't want there to be a trick that renders a spellcaster useless and that takes a minimum investment. Grapple rules actually don't let you add your BAB to checks like in 3e (because there is no BAB anymore), and this is good! Thus maybe it is actually possible to have Strength(Grapple) in the game without making it too powerful, because after all the max is +6. For Takedown I am a bit less confident, since it's hard to tell whether it should be Str or Dex (and I would bet it's Dex actually). But I'd rather keep it separate from Grapple! [/QUOTE]
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Should we add to the STR skills with combat function?
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