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<blockquote data-quote="GreatLemur" data-source="post: 3198960" data-attributes="member: 28553"><p>Hell, that sounds great. A much wider range of influences than I expected--thowing in Pueblo-style cliff-dwellers sounds great, as does a Tenochtitlan-style city--and getting your inspiration from real life is freaking great. I think most gamers fail to realize just how much completely awesome and bizarre raw material they could pull out of history, anthropology, theology, and biology books. </p><p></p><p>One way to play up the human angle, by the way: Go for the "dark continent" bit. People are fighting each other as always, yeah, but they're also struggling against nature itself. This isn't a world so industrialized that it needs druids and rangers to protect its wild places; it <em>is</em> a wild place, and humanity is still carving out its niche in it, beating back the jungle to build cities, establish trade routes, plant crops, and dig wells. Man vs. nature vibe, maybe with a little civilization vs. savagery thrown in ('cause maybe the city people and the nomads don't get along, especially when cities seem like a new and unnatural idea). Lots of dire animals lurking just beyond the light of the campfire. Throw in dinosaurs, too, if you think your players would dig a "Lost World" angle.</p><p></p><p>Yeah, I could totally dig this game.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3198960, member: 28553"] Hell, that sounds great. A much wider range of influences than I expected--thowing in Pueblo-style cliff-dwellers sounds great, as does a Tenochtitlan-style city--and getting your inspiration from real life is freaking great. I think most gamers fail to realize just how much completely awesome and bizarre raw material they could pull out of history, anthropology, theology, and biology books. One way to play up the human angle, by the way: Go for the "dark continent" bit. People are fighting each other as always, yeah, but they're also struggling against nature itself. This isn't a world so industrialized that it needs druids and rangers to protect its wild places; it [i]is[/i] a wild place, and humanity is still carving out its niche in it, beating back the jungle to build cities, establish trade routes, plant crops, and dig wells. Man vs. nature vibe, maybe with a little civilization vs. savagery thrown in ('cause maybe the city people and the nomads don't get along, especially when cities seem like a new and unnatural idea). Lots of dire animals lurking just beyond the light of the campfire. Throw in dinosaurs, too, if you think your players would dig a "Lost World" angle. Yeah, I could totally dig this game. [/QUOTE]
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