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General Tabletop Discussion
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should we have domains back if so how?
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<blockquote data-quote="toucanbuzz" data-source="post: 8807220" data-attributes="member: 19270"><p>I'm wrapping up the epilogue for a Kingmaker campaign this afternoon based on managing a barony: get a charter at level 1, scout and explore, by level 4 someone is a baron or baroness. The others assumed roles such as General, Magister, etc.</p><p></p><p>It's not that difficult as you can pick how much you want to micro-manage your kingdom (there's multiple rule books for this, including Colville's Stronghold book, Paizo's Ultimate Campaign made for the Kingmaker adventure path, and Level Up's building rules). Once you find a ruleset you like, you can try it. The building should always lead to something (after all, what's the purpose of opening up the Seven Feathers Inn and building a moat with walls if there isn't going to be roleplay and an attack on your town). Paizo's UC had an excellent random events chart for kingdom events (it's OGL, free online), and a quick search for Kingmaker random events will yield many homebrew additions to its list.</p><p></p><p>From there, if you want to incorporate things like Colville's character class strongholds (e.g. a wizard tower where you could research a way to modify your spells, or a fighter keep where you could raise troops and use rules for mass combat), it all depends on how much you want to spend.</p><p></p><p>If you don't want to buy anything, you can simply make your own kingdom events list, make up a benefit for building a stronghold, and use the DMG for some rough prices on how much it all costs. For NPCs and buildings, I borrowed a little-used book I had sitting on a shelf that had a fully fleshed out town and picked out buildings as the PCs built them. This led to some interesting NPC interactions and side adventures.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8807220, member: 19270"] I'm wrapping up the epilogue for a Kingmaker campaign this afternoon based on managing a barony: get a charter at level 1, scout and explore, by level 4 someone is a baron or baroness. The others assumed roles such as General, Magister, etc. It's not that difficult as you can pick how much you want to micro-manage your kingdom (there's multiple rule books for this, including Colville's Stronghold book, Paizo's Ultimate Campaign made for the Kingmaker adventure path, and Level Up's building rules). Once you find a ruleset you like, you can try it. The building should always lead to something (after all, what's the purpose of opening up the Seven Feathers Inn and building a moat with walls if there isn't going to be roleplay and an attack on your town). Paizo's UC had an excellent random events chart for kingdom events (it's OGL, free online), and a quick search for Kingmaker random events will yield many homebrew additions to its list. From there, if you want to incorporate things like Colville's character class strongholds (e.g. a wizard tower where you could research a way to modify your spells, or a fighter keep where you could raise troops and use rules for mass combat), it all depends on how much you want to spend. If you don't want to buy anything, you can simply make your own kingdom events list, make up a benefit for building a stronghold, and use the DMG for some rough prices on how much it all costs. For NPCs and buildings, I borrowed a little-used book I had sitting on a shelf that had a fully fleshed out town and picked out buildings as the PCs built them. This led to some interesting NPC interactions and side adventures. [/QUOTE]
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