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should we have domains back if so how?
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<blockquote data-quote="Mind of tempest" data-source="post: 8807368" data-attributes="member: 7029233"><p>the problem with that is it really limits stories and it lives and dies by settings hence the idea for it to be an option for high-level play as just bigger dungeons or quest gets boring and people do love a base, forcing it would be bad but a change of pace is not bad.</p><p></p><p>fair but that tends to be of varying quality, I have no idea what mcdm is and although I agree with several level-up ideas I do not love it sufficiently to change systems.</p><p></p><p>true but people still end up with lots of gold and people desire new ways to play and people love having a base, given it could also be used to make new locations in a way that dms outside of the long-time ones or the truly knowledgeable are unable to do. it would be a viable product in the abstract as it could be sold to multiple people.</p><p></p><p>okay so make it setting neutral also you do not just build keeps to hold borderland they are built at strategically important locations which can change over time, we have had castles at many places also you could be given to take over an already standing one as part of a treaty or gift.</p><p></p><p>how they get the gold is fundamentally not the problem as that is on the table's end we can't know how the party work or what the dm is willing to give them and is not the concern of the product.</p><p></p><p>wotc is apparently already doing this with Dragonlance so we will know soon.</p><p></p><p>no offence intended but that seems very American and new world perspective, in general people have built fortifications in the land they already own for reasons of defence which is far more palatable to most people thus it seems like a problem of how it is said not the basic idea.</p><p></p><p>that is more or less what I am going for but able to build the larger-scale stuff such as forts and castles. </p><p>ideally with far better integrations with all classes having options and some more generic options.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8807368, member: 7029233"] the problem with that is it really limits stories and it lives and dies by settings hence the idea for it to be an option for high-level play as just bigger dungeons or quest gets boring and people do love a base, forcing it would be bad but a change of pace is not bad. fair but that tends to be of varying quality, I have no idea what mcdm is and although I agree with several level-up ideas I do not love it sufficiently to change systems. true but people still end up with lots of gold and people desire new ways to play and people love having a base, given it could also be used to make new locations in a way that dms outside of the long-time ones or the truly knowledgeable are unable to do. it would be a viable product in the abstract as it could be sold to multiple people. okay so make it setting neutral also you do not just build keeps to hold borderland they are built at strategically important locations which can change over time, we have had castles at many places also you could be given to take over an already standing one as part of a treaty or gift. how they get the gold is fundamentally not the problem as that is on the table's end we can't know how the party work or what the dm is willing to give them and is not the concern of the product. wotc is apparently already doing this with Dragonlance so we will know soon. no offence intended but that seems very American and new world perspective, in general people have built fortifications in the land they already own for reasons of defence which is far more palatable to most people thus it seems like a problem of how it is said not the basic idea. that is more or less what I am going for but able to build the larger-scale stuff such as forts and castles. ideally with far better integrations with all classes having options and some more generic options. [/QUOTE]
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