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General Tabletop Discussion
*Dungeons & Dragons
Should we let the 'Wierd Wizard Show' begin in 5e?
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<blockquote data-quote="Salamandyr" data-source="post: 5805942" data-attributes="member: 40233"><p>I don't like any of the options presented in the poll. What I prefer is the balance that exists in 0e, B/X, 1e, and early 2e, before we decided that play beyond 12th level was a desirable activity.</p><p></p><p>Fighter vs. Wizards arguments often seem to suppose that the fighter is Batman, and the Wizard is Superman (or Angel Summoner, or God, or whatever). This is the wrong way to look at it. The fighter is, indeed should be, Batman. He's someone who, while he cannot do the impossible, by dint of training, skill, and sheer physical perfection, can accomplish the improbable more and more often (expressed in game terms by high hit points, and very good saves that allow a high level fighting man to stand on equal terms with a monstrous dragon).</p><p></p><p>The Wizard, by contrast, isn't Superman. The wizard is a man with a gun, with a number of very effective, but limited bullets. Leveling as an adventuring wizard never really causes him to advance physically much beyond the skills of a normal man. Instead, as he gains in levels, he may gain more bullets for his gun, but he never has so many that he can use them profligately. If he chooses to use one, he will dominate (as much as a man with, say, a hand grenade would threaten Batman, as long as he has another hand grenade) but he can't use one all the time.</p><p></p><p>3e edition got rid of nearly every limitation that magic had, while adding several to non magic classes. The problem isn't wizards in D&D, it's Wizards in 3rd edition.</p><p></p><p>We're playing a fantasy game. When magic happens, it needs to be <em>magic</em>. It needs to impress. But that's also why it needs to be of much more limited use, and characters who use magic need to get a whole lot less of other things (like skills and physical advantages).</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 5805942, member: 40233"] I don't like any of the options presented in the poll. What I prefer is the balance that exists in 0e, B/X, 1e, and early 2e, before we decided that play beyond 12th level was a desirable activity. Fighter vs. Wizards arguments often seem to suppose that the fighter is Batman, and the Wizard is Superman (or Angel Summoner, or God, or whatever). This is the wrong way to look at it. The fighter is, indeed should be, Batman. He's someone who, while he cannot do the impossible, by dint of training, skill, and sheer physical perfection, can accomplish the improbable more and more often (expressed in game terms by high hit points, and very good saves that allow a high level fighting man to stand on equal terms with a monstrous dragon). The Wizard, by contrast, isn't Superman. The wizard is a man with a gun, with a number of very effective, but limited bullets. Leveling as an adventuring wizard never really causes him to advance physically much beyond the skills of a normal man. Instead, as he gains in levels, he may gain more bullets for his gun, but he never has so many that he can use them profligately. If he chooses to use one, he will dominate (as much as a man with, say, a hand grenade would threaten Batman, as long as he has another hand grenade) but he can't use one all the time. 3e edition got rid of nearly every limitation that magic had, while adding several to non magic classes. The problem isn't wizards in D&D, it's Wizards in 3rd edition. We're playing a fantasy game. When magic happens, it needs to be [I]magic[/I]. It needs to impress. But that's also why it needs to be of much more limited use, and characters who use magic need to get a whole lot less of other things (like skills and physical advantages). [/QUOTE]
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Should we let the 'Wierd Wizard Show' begin in 5e?
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