Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should we let the 'Wierd Wizard Show' begin in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GM Dave" data-source="post: 5806087" data-attributes="member: 6687992"><p>Whether this is better or worse then having X=Y every round, I'm not of much opinion. Actually, I do prefer to have some choice between X and Y in how they behave from round to round and damage is not the only way to compare X and Y (a spell or power that causes blindness can be worth several rounds of damage and a sleep spell can be almost a death sentence)</p><p></p><p>Yes, I did simplify the discussion of damage by leaving out the weapon characteristics because it is the stack of bonus to damage behind the weapon that can take a short sword wielded 2H and make it almost as dangerous as a Great Axe.</p><p></p><p>It is also the rain of attacks on the target with the additional damage bonus that can make things pretty terrible.</p><p></p><p>You are right that I did not include hitting but this is usually a problem choice for the average DM in the high game. You either keep the AC low enough that the non-fighters can still hit the target on 15+ which generally means the Fighter can land the third blow on a 2+ and still hit the 5th blow on 10+ (pretty good odds of getting 4 of the 5 swings to hit); or, you jack up the defense so non-fighters need 20s to hit and the fighter still needs 10+ with their third swing making them well ahead of the curve for damage.</p><p></p><p>Since Saving Throws and Touch defenses usually follow the main AC choice the two stay in sync in most monster design.</p><p></p><p>This is just what they listed in the Class Discussion on what they are planning to do.</p><p></p><p>Personally, I like it when everyone has a chance to do something meaningful in each type of situation.</p><p></p><p>I do run a large group (7-9 players on a game night plus me) and I can only bring out so much star time in a 3 hour session. I work to alternate the Social/roleplaying scenes so that I can give each player usually some star time every other week and still fit in some sort of combat (so they can roll some dice).</p><p></p><p>While there are one or two that have troubles being 'spectators' while others are solving their life situations, most tend to enjoy a chance to listen and heckle from the side lines. This is one of the best parts of group play is that you get a chance to succeed, fail, and perform before a group of your peers. MMORPG play tends to lack this value as often you have no visual clues or feedback on your game play and a chance to 'star' while the others watch.</p><p></p><p>It is the nature of book creep and splat book sales that you need to hold up a 'shiny' to encourage people to purchase.</p><p></p><p>One of the troubles with most adventure sales is that they lack the 'shiny' quality as people usually feel they could have come up with something at least as good (This likely explains why adventures like Ravenloft, Keep on the Borderlands, and Temple of Elemental Evil continue to do well as they are not shiny but hard to beat for doing a better job then a GM).</p><p></p><p>Paizo's Pathfinder products have the 'shiny' quality by usually providing a free player's book with several new feats and abilities to be used in the Pathfinder Product. People want to justify the shiny; so, they buy and play the adventure.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5806087, member: 6687992"] Whether this is better or worse then having X=Y every round, I'm not of much opinion. Actually, I do prefer to have some choice between X and Y in how they behave from round to round and damage is not the only way to compare X and Y (a spell or power that causes blindness can be worth several rounds of damage and a sleep spell can be almost a death sentence) Yes, I did simplify the discussion of damage by leaving out the weapon characteristics because it is the stack of bonus to damage behind the weapon that can take a short sword wielded 2H and make it almost as dangerous as a Great Axe. It is also the rain of attacks on the target with the additional damage bonus that can make things pretty terrible. You are right that I did not include hitting but this is usually a problem choice for the average DM in the high game. You either keep the AC low enough that the non-fighters can still hit the target on 15+ which generally means the Fighter can land the third blow on a 2+ and still hit the 5th blow on 10+ (pretty good odds of getting 4 of the 5 swings to hit); or, you jack up the defense so non-fighters need 20s to hit and the fighter still needs 10+ with their third swing making them well ahead of the curve for damage. Since Saving Throws and Touch defenses usually follow the main AC choice the two stay in sync in most monster design. This is just what they listed in the Class Discussion on what they are planning to do. Personally, I like it when everyone has a chance to do something meaningful in each type of situation. I do run a large group (7-9 players on a game night plus me) and I can only bring out so much star time in a 3 hour session. I work to alternate the Social/roleplaying scenes so that I can give each player usually some star time every other week and still fit in some sort of combat (so they can roll some dice). While there are one or two that have troubles being 'spectators' while others are solving their life situations, most tend to enjoy a chance to listen and heckle from the side lines. This is one of the best parts of group play is that you get a chance to succeed, fail, and perform before a group of your peers. MMORPG play tends to lack this value as often you have no visual clues or feedback on your game play and a chance to 'star' while the others watch. It is the nature of book creep and splat book sales that you need to hold up a 'shiny' to encourage people to purchase. One of the troubles with most adventure sales is that they lack the 'shiny' quality as people usually feel they could have come up with something at least as good (This likely explains why adventures like Ravenloft, Keep on the Borderlands, and Temple of Elemental Evil continue to do well as they are not shiny but hard to beat for doing a better job then a GM). Paizo's Pathfinder products have the 'shiny' quality by usually providing a free player's book with several new feats and abilities to be used in the Pathfinder Product. People want to justify the shiny; so, they buy and play the adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should we let the 'Wierd Wizard Show' begin in 5e?
Top