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General Tabletop Discussion
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Should we let the 'Wierd Wizard Show' begin in 5e?
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<blockquote data-quote="Ahnehnois" data-source="post: 5807744" data-attributes="member: 17106"><p>I think that's fair to say. My answer to the issue posits both.</p><p></p><p>I think the 3e wizard becomes both overpowered and hard to play at high levels due to the sheer number of spells he has and the almost unlimited flexibility he has in using them. There's no reason he needs 4 spells per day of each spell level. I also think that spell use tiring or draining the caster can be implemented without being crippling, and that it could stand to be easier to disrupt spellcasting.</p><p></p><p>I would also like to see, however, martial characters with better options; proficiency with a broader array of weapons, better expertise with their weapon of choice, some fun high-level abilities, an advantage in the action economy, an advantage in saving throws, and the advantage of a more lethal health system. There are a lot of ways to make fighters better without resorting to per-day abilities or giving them powers that should be reserved for magicians.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5807744, member: 17106"] I think that's fair to say. My answer to the issue posits both. I think the 3e wizard becomes both overpowered and hard to play at high levels due to the sheer number of spells he has and the almost unlimited flexibility he has in using them. There's no reason he needs 4 spells per day of each spell level. I also think that spell use tiring or draining the caster can be implemented without being crippling, and that it could stand to be easier to disrupt spellcasting. I would also like to see, however, martial characters with better options; proficiency with a broader array of weapons, better expertise with their weapon of choice, some fun high-level abilities, an advantage in the action economy, an advantage in saving throws, and the advantage of a more lethal health system. There are a lot of ways to make fighters better without resorting to per-day abilities or giving them powers that should be reserved for magicians. [/QUOTE]
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Should we let the 'Wierd Wizard Show' begin in 5e?
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