Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should we remove randomness from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 3144873" data-attributes="member: 7635"><p>Hyberole is not yet a dead art...</p><p></p><p>Ok, I'll go out on a limb and defend Mearls and some of D&D's basic design ideas. </p><p></p><p>Randomness is fun...</p><p></p><p>* Determining success or failure of a particular action (skills, attacks, etc) and the degree of success involved (critical, saves)</p><p>* Determining the variables of a particular action (damage rolls).</p><p>* Determining probability of an encounter (random encounters), and their type, nature and monetary reward for overcoming.</p><p></p><p>Randomness is rarely ever fun...</p><p></p><p>* Determining character survival based solely on rolling well on one (and only one) die roll (save or die). </p><p>* Determining character survival solely on how well others roll (vitality points)</p><p>* Determining starting attributes, wealth, and life total (ability scores, starting gold, hp). </p><p>* Determining important character creation information (race, class, gender, alignment)</p><p>* Probability of surviving, let alone overcoming, a given situation.</p><p>* When it turns a perfectly good time into a poor time.</p><p></p><p>Or in other words</p><p><strong></strong></p><p><strong>Randomness is fun when there are other mitigating factors that can offset poor luck.</strong> This means things like resurrection and restoration magic, or action points, or lesser penalties than dying. If the Pcs feel that they can overcome a challenge by doing something more than just rolling exceptionally well, the game is fun. If not, its a grisly game of Russian roulette which the PCs will eventually lose.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3144873, member: 7635"] Hyberole is not yet a dead art... Ok, I'll go out on a limb and defend Mearls and some of D&D's basic design ideas. Randomness is fun... * Determining success or failure of a particular action (skills, attacks, etc) and the degree of success involved (critical, saves) * Determining the variables of a particular action (damage rolls). * Determining probability of an encounter (random encounters), and their type, nature and monetary reward for overcoming. Randomness is rarely ever fun... * Determining character survival based solely on rolling well on one (and only one) die roll (save or die). * Determining character survival solely on how well others roll (vitality points) * Determining starting attributes, wealth, and life total (ability scores, starting gold, hp). * Determining important character creation information (race, class, gender, alignment) * Probability of surviving, let alone overcoming, a given situation. * When it turns a perfectly good time into a poor time. Or in other words [B] Randomness is fun when there are other mitigating factors that can offset poor luck.[/B] This means things like resurrection and restoration magic, or action points, or lesser penalties than dying. If the Pcs feel that they can overcome a challenge by doing something more than just rolling exceptionally well, the game is fun. If not, its a grisly game of Russian roulette which the PCs will eventually lose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should we remove randomness from D&D?
Top