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General Tabletop Discussion
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Should Wish be an Epic boon?
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<blockquote data-quote="Marandahir" data-source="post: 9039633" data-attributes="member: 6803643"><p>Not having to risk losing their ability to use one of their precious near-capstone class features every time they use it?</p><p></p><p>I'm being a bit facetious here -- I think Martials need more Quadraticism and/or Casters need more Linearity. But that does seem to be what WotC have considered the balancing factor for choosing Wish as one of your 9th-level spells. You might lose it entirely if you use it for anything other than being a bonus 8th-level spell slot that you can choose the spell used out of the rulebooks on the fly. It's still a powerful feature if you just use it that way, though probably not as powerful as a 9th-level spell would be if you knew you had the right 9th level spell prepared that day for the purpose you would have prepared that extra 8th-level spell for. But the temptation to use it to alter reality itself, at the cost of losing the ability entirely, is REALLY BAD PLAYER ABILITY DESIGN.</p><p></p><p>It's great adventure design, mind you. It's the same reason we don't have spells that cost hit points to cast. The risk is far too high but the reward is also far too high, so the design would be really swingy. Wish is functionally that. That's why I'd advocate for moving it to the DM's Guide and creating a lesser wish spell that reflects what Genie-Patron Warlocks or top-tier Sorcerers might be able to do.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9039633, member: 6803643"] Not having to risk losing their ability to use one of their precious near-capstone class features every time they use it? I'm being a bit facetious here -- I think Martials need more Quadraticism and/or Casters need more Linearity. But that does seem to be what WotC have considered the balancing factor for choosing Wish as one of your 9th-level spells. You might lose it entirely if you use it for anything other than being a bonus 8th-level spell slot that you can choose the spell used out of the rulebooks on the fly. It's still a powerful feature if you just use it that way, though probably not as powerful as a 9th-level spell would be if you knew you had the right 9th level spell prepared that day for the purpose you would have prepared that extra 8th-level spell for. But the temptation to use it to alter reality itself, at the cost of losing the ability entirely, is REALLY BAD PLAYER ABILITY DESIGN. It's great adventure design, mind you. It's the same reason we don't have spells that cost hit points to cast. The risk is far too high but the reward is also far too high, so the design would be really swingy. Wish is functionally that. That's why I'd advocate for moving it to the DM's Guide and creating a lesser wish spell that reflects what Genie-Patron Warlocks or top-tier Sorcerers might be able to do. [/QUOTE]
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Should Wish be an Epic boon?
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