Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should Wizardry Require Player Intelligence?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryzarius" data-source="post: 9573384" data-attributes="member: 61736"><p>First of all, this is one reason why there are different types of spellcasters. Magic should feel a bit different for wizards vs. sorcerers vs. warlocks, maybe even a bit more different than it already does.</p><p></p><p>Second, if a player wants to play a wizard but doesn't have an encyclopedic knowledge of the general rules and specific spells, then they should be encouraged (either gently or firmly, depending on the needs of the group) to have some play-aids handy. When I'm playing a spellcaster, I print out a private grimoire of my spells so that I don't have to flip pages in the full rule-book. Other folks use spell-cards (commercial or home-made) to indicate spells available and/or prepared. If I'm refereeing a group and someone might be subject to analysis paralysis, I'll often give them a substantial heads-up early on in the initiative sequence, to get them to look up options ahead of time rather than just starting the process when their number comes up.</p><p></p><p>So, yes, it's partially a rules question, but also a cultural / user-interface question. We can all look like master tacticians on the tabletop, where we have an overhead view and plenty of time to assess the situation. Wise use of time and play-aids can also make a mage look smarter and more organized than the player might be.</p></blockquote><p></p>
[QUOTE="Oryzarius, post: 9573384, member: 61736"] First of all, this is one reason why there are different types of spellcasters. Magic should feel a bit different for wizards vs. sorcerers vs. warlocks, maybe even a bit more different than it already does. Second, if a player wants to play a wizard but doesn't have an encyclopedic knowledge of the general rules and specific spells, then they should be encouraged (either gently or firmly, depending on the needs of the group) to have some play-aids handy. When I'm playing a spellcaster, I print out a private grimoire of my spells so that I don't have to flip pages in the full rule-book. Other folks use spell-cards (commercial or home-made) to indicate spells available and/or prepared. If I'm refereeing a group and someone might be subject to analysis paralysis, I'll often give them a substantial heads-up early on in the initiative sequence, to get them to look up options ahead of time rather than just starting the process when their number comes up. So, yes, it's partially a rules question, but also a cultural / user-interface question. We can all look like master tacticians on the tabletop, where we have an overhead view and plenty of time to assess the situation. Wise use of time and play-aids can also make a mage look smarter and more organized than the player might be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should Wizardry Require Player Intelligence?
Top