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Should Wizardry Require Player Intelligence?
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<blockquote data-quote="sevenbastard" data-source="post: 9573442" data-attributes="member: 83473"><p>The Sorcery game books by (UKs) Steve Jackson required players to memorize the three letter names of the spells. When you got to a part in the book where you could cast a spell it would give you a list of what page you would turn to cast which and hopefully you rembered what did what. </p><p></p><p>Fun ways you could do this is arange a bunch of cards on the table. Some have spells others are blank and some have mishap bad effects. Give the player a minute to memorize then flip them over. When a player casts a spell they have to remember where each spell is. Then you shuffle them back up rearrange them and they have a minute to memorize again. </p><p></p><p>It would slow the game down but could be fun for a one shot.</p></blockquote><p></p>
[QUOTE="sevenbastard, post: 9573442, member: 83473"] The Sorcery game books by (UKs) Steve Jackson required players to memorize the three letter names of the spells. When you got to a part in the book where you could cast a spell it would give you a list of what page you would turn to cast which and hopefully you rembered what did what. Fun ways you could do this is arange a bunch of cards on the table. Some have spells others are blank and some have mishap bad effects. Give the player a minute to memorize then flip them over. When a player casts a spell they have to remember where each spell is. Then you shuffle them back up rearrange them and they have a minute to memorize again. It would slow the game down but could be fun for a one shot. [/QUOTE]
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Should Wizardry Require Player Intelligence?
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