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Should Wizardry Require Player Intelligence?
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<blockquote data-quote="PvtTommyAtkins" data-source="post: 9574647" data-attributes="member: 7041394"><p>I don't think a player of a wizard requires intelligence- however it should require involvement. Regardless of system magic tends to be something that gets (at least) a chapter dedicated just to its own special mechanics. So the player should be familiar with those and know all the fiddily bits of what their character CAN do. Especially when you can start modifying spells (adding power like Hackmaster, meta magic etc etc.)</p><p></p><p>But wait shouldn't that be fore all the other classes? Well, yes. But the fighter doesn't have to read the combat section AND the magic section- I expect the wizard to do that. There is also the factor of choice paralysis. Fighter- yup, I'm attacking again vs. wizard- which of these 12 spells is just right for the occasion.</p><p></p><p>There are lots of aids for wizards from writing some favorites on the character sheet to spells on 3x5 cards to manage spell slots, a list of poker hand values for the deadlands example above, etc. mostly it is just a matter of finding what works for the player to solve any issues.</p></blockquote><p></p>
[QUOTE="PvtTommyAtkins, post: 9574647, member: 7041394"] I don't think a player of a wizard requires intelligence- however it should require involvement. Regardless of system magic tends to be something that gets (at least) a chapter dedicated just to its own special mechanics. So the player should be familiar with those and know all the fiddily bits of what their character CAN do. Especially when you can start modifying spells (adding power like Hackmaster, meta magic etc etc.) But wait shouldn't that be fore all the other classes? Well, yes. But the fighter doesn't have to read the combat section AND the magic section- I expect the wizard to do that. There is also the factor of choice paralysis. Fighter- yup, I'm attacking again vs. wizard- which of these 12 spells is just right for the occasion. There are lots of aids for wizards from writing some favorites on the character sheet to spells on 3x5 cards to manage spell slots, a list of poker hand values for the deadlands example above, etc. mostly it is just a matter of finding what works for the player to solve any issues. [/QUOTE]
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Should Wizardry Require Player Intelligence?
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