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Should WoTC Bring back Classic D&D?
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<blockquote data-quote="ColonelHardisson" data-source="post: 2896013" data-attributes="member: 363"><p>I'd say no to your main premise. However, I feel that the edition of D&D you're talking about should serve as inspiration for a simplified d20/3e that could serve as the basis for the more complex game we now know. That is, and I hate to bring up a 4th edition of D&D because it's a topic that's been discussed to death, any potential 4th edition would do well, in my opinion, to have a simplified base upon which to build more complex versions of the game. I think it can be done, and games like C&C and True 20 have made strides in that direction, but I think a self-contained, simplified d20/D&D - one about the length and complexity of the Cook/Molvay version you speak of - would be desirable. It could be released separately as its own entity, in a softcover version. It also could serve as the first part of the "regular" version of the game, the first section of a largere hardcover book like the current core books, with more detail and complexity added in successive chapters. Don't misunderstand me; I like d20/3e. I don't want it radically changed. I just think a strategy along the lines of what I propose could satisfy the needs of D&D fans all along the complexity spectrum, and maybe draw in new players.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2896013, member: 363"] I'd say no to your main premise. However, I feel that the edition of D&D you're talking about should serve as inspiration for a simplified d20/3e that could serve as the basis for the more complex game we now know. That is, and I hate to bring up a 4th edition of D&D because it's a topic that's been discussed to death, any potential 4th edition would do well, in my opinion, to have a simplified base upon which to build more complex versions of the game. I think it can be done, and games like C&C and True 20 have made strides in that direction, but I think a self-contained, simplified d20/D&D - one about the length and complexity of the Cook/Molvay version you speak of - would be desirable. It could be released separately as its own entity, in a softcover version. It also could serve as the first part of the "regular" version of the game, the first section of a largere hardcover book like the current core books, with more detail and complexity added in successive chapters. Don't misunderstand me; I like d20/3e. I don't want it radically changed. I just think a strategy along the lines of what I propose could satisfy the needs of D&D fans all along the complexity spectrum, and maybe draw in new players. [/QUOTE]
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