Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Should WoTC Bring back Classic D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valdur" data-source="post: 2896571" data-attributes="member: 40953"><p>Seems like some of you aren't familiar with Cook/Moldvay D&D. Let me clear up some things:</p><p></p><p></p><p></p><p>Cook/Moldvay did not use THAC0 or non-weapon proficiencies. It did have racial level limits.</p><p></p><p></p><p></p><p>I'm not sure what your referring to here so excuse me if I misunderstood...</p><p></p><p>If you were referring to the Cook/Moldvay rules, they consisted of two 63 page booklets: the Basic rules (B) and the Expert rules (X). The Basic rules took you from level 1-3, the Expert rules took you from level 4-36. Each booklet was the PHB, DMG and MM all rolled into one 63 page booklet! </p><p></p><p>No additional supplements or rules were required or even made available. That is because the game was so rules lite that the DM used his judgement to determine things that are covered by skills, feats and countless tables in 3E. This actually made the DM's job much easier because all he had to do was apply common sense and not worry about what rules covered the situation and the page number.</p><p></p><p>If you were referring to incorporating concepts from B/X into 4E...</p><p>---A lot of wargame/strategygames are produced with multiple tiers of rules. That is, tier 1 is a complete game but is limited in details and bells & whistles. Additional tiers do nothing but add on additional details whith each succeeding tier. This allows new players to easily learn the flow of the game before burdening them with additional details. It also allows veteran players to play a simpler faster playing game if they choose to do so.</p><p></p><p>This would actually be a great marketing move for D&D. (1) it allows new players to learn the game without being intimidated or turned off by a lot of details (2) it allows WoTC to sell a lot of additional books that add more rules/details to the game--even more than in 3.5 for those that desire this. This allows players to choose the level of complexity and detail that they want in their games and does it in an easy, modular format. It takes all the work out of trying to add or remove rules from 3.5 without having to rebalance and consider all the implications of fiddling with the system.</p><p></p><p>I'm not saying this is how it show be. I'm not even saying this is a great idea. I'm just saying that a more streamlined, less rule intensive system (while keeping the best aspects of 3.5) should be considered if and when WoTC decides to develop 4E.</p></blockquote><p></p>
[QUOTE="Valdur, post: 2896571, member: 40953"] Seems like some of you aren't familiar with Cook/Moldvay D&D. Let me clear up some things: Cook/Moldvay did not use THAC0 or non-weapon proficiencies. It did have racial level limits. I'm not sure what your referring to here so excuse me if I misunderstood... If you were referring to the Cook/Moldvay rules, they consisted of two 63 page booklets: the Basic rules (B) and the Expert rules (X). The Basic rules took you from level 1-3, the Expert rules took you from level 4-36. Each booklet was the PHB, DMG and MM all rolled into one 63 page booklet! No additional supplements or rules were required or even made available. That is because the game was so rules lite that the DM used his judgement to determine things that are covered by skills, feats and countless tables in 3E. This actually made the DM's job much easier because all he had to do was apply common sense and not worry about what rules covered the situation and the page number. If you were referring to incorporating concepts from B/X into 4E... ---A lot of wargame/strategygames are produced with multiple tiers of rules. That is, tier 1 is a complete game but is limited in details and bells & whistles. Additional tiers do nothing but add on additional details whith each succeeding tier. This allows new players to easily learn the flow of the game before burdening them with additional details. It also allows veteran players to play a simpler faster playing game if they choose to do so. This would actually be a great marketing move for D&D. (1) it allows new players to learn the game without being intimidated or turned off by a lot of details (2) it allows WoTC to sell a lot of additional books that add more rules/details to the game--even more than in 3.5 for those that desire this. This allows players to choose the level of complexity and detail that they want in their games and does it in an easy, modular format. It takes all the work out of trying to add or remove rules from 3.5 without having to rebalance and consider all the implications of fiddling with the system. I'm not saying this is how it show be. I'm not even saying this is a great idea. I'm just saying that a more streamlined, less rule intensive system (while keeping the best aspects of 3.5) should be considered if and when WoTC decides to develop 4E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should WoTC Bring back Classic D&D?
Top