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General Tabletop Discussion
*Pathfinder & Starfinder
Should you be able to cut a beholder's eyestalks off?
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<blockquote data-quote="GX.Sigma" data-source="post: 6282940" data-attributes="member: 6690511"><p>I pretty much subscribe to the same philosophy: your character is <em>always </em>trying to hit a vital area, so it doesn't really make sense to have called shots in the game mechanics.</p><p></p><p>On the other hand, for a monster like the Hydra, it's a legitimate in-character choice. Do you cut off the heads to slow it down, or attack the body to kill it faster? In situations like that (and with the beholder), I think it makes sense to be able to call your shots.</p><p></p><p>The question is, is the battle so chaotic that you don't have the luxury of choice? In old D&D, there was the idea that you can't choose which enemy you attack, because you're fighting all of them at once, and you can't control which one lets their guard down at the right moment for you to strike. So I think it depends on the system. For AD&D, random hit locations make sense. For D&D Next, I think the player having the option makes sense.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6282940, member: 6690511"] I pretty much subscribe to the same philosophy: your character is [I]always [/I]trying to hit a vital area, so it doesn't really make sense to have called shots in the game mechanics. On the other hand, for a monster like the Hydra, it's a legitimate in-character choice. Do you cut off the heads to slow it down, or attack the body to kill it faster? In situations like that (and with the beholder), I think it makes sense to be able to call your shots. The question is, is the battle so chaotic that you don't have the luxury of choice? In old D&D, there was the idea that you can't choose which enemy you attack, because you're fighting all of them at once, and you can't control which one lets their guard down at the right moment for you to strike. So I think it depends on the system. For AD&D, random hit locations make sense. For D&D Next, I think the player having the option makes sense. [/QUOTE]
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Community
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Should you be able to cut a beholder's eyestalks off?
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